Clarify how to use MultiMesh.set_instance_color.

Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.

The docs should call out these requirements.
This commit is contained in:
Ryan Roden-Corrent 2019-02-26 21:41:22 -05:00
parent ffb9f342a5
commit b1c221d5ab
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@ -65,6 +65,7 @@
</argument>
<description>
Set the color of a specific instance.
For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [code]MultiMesh[/code] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
</description>
</method>
<method name="set_instance_custom_data">