Set resource path earlier on ProjectSettings setup

Since loading the config might use the resource path, it needs to be
set before that happens.
This commit is contained in:
George Marques 2021-04-07 14:32:26 -03:00
parent c165814d36
commit b25ab27d4a
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@ -467,16 +467,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
d->change_dir(p_path);
String current_dir = d->get_current_dir();
String candidate = current_dir;
bool found = false;
Error err;
while (true) {
// Set the resource path early so things can be resolved when loading.
resource_path = current_dir;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.plus_file("override.cfg"));
candidate = current_dir;
found = true;
break;
}
@ -493,8 +494,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
}
}
resource_path = candidate;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
memdelete(d);
if (!found) {