Mono: Script lifetime fixes

- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
This commit is contained in:
Ignacio Etcheverry 2017-12-31 22:37:57 +01:00
parent e350a56efd
commit b271aa48e4
7 changed files with 89 additions and 40 deletions

View file

@ -122,6 +122,8 @@ void CSharpLanguage::init() {
void CSharpLanguage::finish() {
finalizing = true;
// Release gchandle bindings before finalizing mono runtime
gchandle_bindings.clear();
@ -129,6 +131,8 @@ void CSharpLanguage::finish() {
memdelete(gdmono);
gdmono = NULL;
}
finalizing = false;
}
void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
@ -742,6 +746,8 @@ CSharpLanguage::CSharpLanguage() {
ERR_FAIL_COND(singleton);
singleton = this;
finalizing = false;
gdmono = NULL;
#ifdef NO_THREADS
@ -798,12 +804,9 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Tie managed to unmanaged
bool strong_handle = true;
Reference *ref = Object::cast_to<Reference>(p_object);
if (ref) {
strong_handle = false;
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
@ -812,8 +815,7 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ref->reference();
}
Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) :
MonoGCHandle::create_weak(mono_object);
Ref<MonoGCHandle> gchandle = MonoGCHandle::create_strong(mono_object);
#ifndef NO_THREADS
script_bind_lock->lock();
@ -838,27 +840,38 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
return;
}
if (finalizing)
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
#ifndef NO_THREADS
script_bind_lock->lock();
#endif
gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data);
Map<Object *, Ref<MonoGCHandle> >::Element *data = (Map<Object *, Ref<MonoGCHandle> >::Element *)p_data;
// Set the native instance field to IntPtr.Zero, if not yet garbage collected
MonoObject *mono_object = data->value()->get_target();
if (mono_object) {
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
}
gchandle_bindings.erase(data);
#ifndef NO_THREADS
script_bind_lock->unlock();
#endif
}
void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
void CSharpInstance::_ml_call_reversed(MonoObject *p_mono_object, GDMonoClass *p_klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
GDMonoClass *base = klass->get_parent_class();
GDMonoClass *base = p_klass->get_parent_class();
if (base && base != script->native)
_ml_call_reversed(base, p_method, p_args, p_argcount);
_ml_call_reversed(p_mono_object, base, p_method, p_args, p_argcount);
GDMonoMethod *method = klass->get_method(p_method, p_argcount);
GDMonoMethod *method = p_klass->get_method(p_method, p_argcount);
if (method) {
method->invoke(get_mono_object(), p_args);
method->invoke(p_mono_object, p_args);
}
}
@ -1020,7 +1033,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *mono_object = get_mono_object();
ERR_EXPLAIN("Reference has been garbage collected?");
ERR_FAIL_NULL_V(mono_object, Variant());
if (!script.is_valid())
@ -1054,23 +1066,34 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant *
if (script.is_valid()) {
MonoObject *mono_object = get_mono_object();
GDMonoClass *top = script->script_class;
ERR_FAIL_NULL(mono_object);
while (top && top != script->native) {
GDMonoMethod *method = top->get_method(p_method, p_argcount);
_call_multilevel(mono_object, p_method, p_args, p_argcount);
}
}
if (method)
method->invoke(mono_object, p_args);
void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
top = top->get_parent_class();
}
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
GDMonoMethod *method = top->get_method(p_method, p_argcount);
if (method)
method->invoke(p_mono_object, p_args);
top = top->get_parent_class();
}
}
void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
if (script.is_valid()) {
_ml_call_reversed(script->script_class, p_method, p_args, p_argcount);
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL(mono_object);
_ml_call_reversed(mono_object, script->script_class, p_method, p_args, p_argcount);
}
}
@ -1118,7 +1141,7 @@ void CSharpInstance::refcount_incremented() {
Reference *ref_owner = Object::cast_to<Reference>(owner);
if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
if (ref_owner->reference_get_count() > 1) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
// This means the owner is being referenced again by the unmanaged side,
// so the owner must hold the managed side alive again to avoid it from being GCed.
@ -1138,7 +1161,7 @@ bool CSharpInstance::refcount_decremented() {
int refcount = ref_owner->reference_get_count();
if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
if (refcount == 1) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@ -1207,10 +1230,25 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
void CSharpInstance::notification(int p_notification) {
MonoObject *mono_object = get_mono_object();
if (p_notification == Object::NOTIFICATION_PREDELETE) {
if (mono_object != NULL) { // otherwise it was collected, and the finalizer already called NOTIFICATION_PREDELETE
call_notification_no_check(mono_object, p_notification);
// Set the native instance field to IntPtr.Zero
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
}
return;
}
call_notification_no_check(mono_object, p_notification);
}
void CSharpInstance::call_notification_no_check(MonoObject *p_mono_object, int p_notification) {
Variant value = p_notification;
const Variant *args[1] = { &value };
call_multilevel(CACHED_STRING_NAME(_notification), args, 1);
_call_multilevel(p_mono_object, CACHED_STRING_NAME(_notification), args, 1);
}
Ref<Script> CSharpInstance::get_script() const {

View file

@ -167,7 +167,7 @@ class CSharpInstance : public ScriptInstance {
bool base_ref;
bool ref_dying;
void _ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount);
void _ml_call_reversed(MonoObject *p_mono_object, GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount);
void _reference_owner_unsafe();
void _unreference_owner_unsafe();
@ -176,6 +176,8 @@ class CSharpInstance : public ScriptInstance {
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
public:
MonoObject *get_mono_object() const;
@ -192,13 +194,14 @@ public:
void mono_object_disposed();
void refcount_incremented();
bool refcount_decremented();
virtual void refcount_incremented();
virtual bool refcount_decremented();
RPCMode get_rpc_mode(const StringName &p_method) const;
RPCMode get_rset_mode(const StringName &p_variable) const;
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
virtual void notification(int p_notification);
void call_notification_no_check(MonoObject *p_mono_object, int p_notification);
virtual Ref<Script> get_script() const;
@ -215,6 +218,8 @@ class CSharpLanguage : public ScriptLanguage {
static CSharpLanguage *singleton;
bool finalizing;
GDMono *gdmono;
SelfList<CSharpScript>::List script_list;

View file

@ -200,7 +200,7 @@ void BindingsGenerator::_generate_header_icalls() {
core_custom_icalls.clear();
core_custom_icalls.push_back(InternalCall(ICALL_GET_METHODBIND, "IntPtr", "string type, string method"));
core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "object obj, IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_CONNECT_SIGNAL_AWAITER, "Error",
"IntPtr source, string signal, IntPtr target, " CS_CLASS_SIGNALAWAITER " awaiter"));
@ -931,8 +931,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
"if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3
"if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN
" = false;\n" INDENT5 CS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
"(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD
" = IntPtr.Zero;\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
"(this, " BINDINGS_PTR_FIELD ");\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
"this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" INDENT3
"GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
Map<StringName, TypeInterface>::Element *array_itype = builtin_types.find(name_cache.type_Array);

View file

@ -53,9 +53,11 @@
} \
Object *m_instance = ci->creation_func();
void godot_icall_Object_Dtor(Object *ptr) {
ERR_FAIL_NULL(ptr);
_GodotSharp::get_singleton()->queue_dispose(ptr);
void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(ptr == NULL);
#endif
_GodotSharp::get_singleton()->queue_dispose(obj, ptr);
}
// -- ClassDB --

View file

@ -41,10 +41,7 @@ uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
return mono_gchandle_new_weakref(
p_object,
true /* track_resurrection: allows us to invoke _notification(NOTIFICATION_PREDELETE) while disposing */
);
return mono_gchandle_new_weakref(p_object, false);
}
Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {

View file

@ -703,7 +703,7 @@ bool _GodotSharp::is_domain_loaded() {
call_deferred("_dispose_callback"); \
}
void _GodotSharp::queue_dispose(Object *p_object) {
void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
_dispose_object(p_object);
@ -712,6 +712,13 @@ void _GodotSharp::queue_dispose(Object *p_object) {
queue_mutex->lock();
#endif
// This is our last chance to invoke notification predelete (this is being called from the finalizer)
// We must use the MonoObject* passed by the finalizer, because the weak GC handle target returns NULL at this point
CSharpInstance *si = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
if (si) {
si->call_notification_no_check(p_mono_object, Object::NOTIFICATION_PREDELETE);
}
ENQUEUE_FOR_DISPOSAL(obj_delete_queue, p_object);
#ifndef NO_THREADS

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@ -215,7 +215,7 @@ public:
bool is_finalizing_domain();
bool is_domain_loaded();
void queue_dispose(Object *p_object);
void queue_dispose(MonoObject *p_mono_object, Object *p_object);
void queue_dispose(NodePath *p_node_path);
void queue_dispose(RID *p_rid);