Merge pull request #50385 from Geometror/vsyncmode-int-enum

Change VSync mode project setting enum type from string to integer
This commit is contained in:
Rémi Verschelde 2021-07-12 08:50:19 +02:00 committed by GitHub
commit b27683111b
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4 changed files with 6 additions and 16 deletions

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@ -1114,7 +1114,8 @@ ProjectSettings::ProjectSettings() {
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::STRING, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_thread", false);
GLOBAL_DEF("physics/3d/run_on_thread", false);

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@ -532,7 +532,7 @@
<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
<member name="display/window/vsync/vsync_mode" type="String" setter="" getter="" default="&quot;Enabled&quot;">
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the VSync mode for the main game window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.

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@ -1335,20 +1335,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE)));
}
{
String vsync_mode = GLOBAL_DEF("display/window/vsync/vsync_mode", "Enabled");
if (vsync_mode == "Disabled") {
window_vsync_mode = DisplayServer::VSYNC_DISABLED;
} else if (vsync_mode == "Enabled") {
window_vsync_mode = DisplayServer::VSYNC_ENABLED;
} else if (vsync_mode == "Adaptive") {
window_vsync_mode = DisplayServer::VSYNC_ADAPTIVE;
} else if (vsync_mode == "Mailbox") {
window_vsync_mode = DisplayServer::VSYNC_MAILBOX;
} else {
WARN_PRINT("VSync mode unknown.");
window_vsync_mode = DisplayServer::VSYNC_ENABLED;
}
window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED)));
}
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));
ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps",

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@ -56,6 +56,8 @@ public:
WINDOW_MODE_FULLSCREEN
};
// Keep the VSyncMode enum values in sync with the `display/window/vsync/vsync_mode`
// project setting hint.
enum VSyncMode {
VSYNC_DISABLED,
VSYNC_ENABLED,