Merge pull request #52392 from Shatur/fix-ready

Remove extra get_script_instance check
This commit is contained in:
Max Hilbrunner 2021-09-07 18:43:06 +02:00 committed by GitHub
commit b284cb908a
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@ -123,28 +123,27 @@ void Node::_notification(int p_notification) {
}
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
set_process(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
set_physics_process(true);
}
GDVIRTUAL_CALL(_ready);
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
set_process(true);
}
if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
set_physics_process(true);
}
GDVIRTUAL_CALL(_ready);
if (data.filename.length()) {
ERR_FAIL_COND(!is_inside_tree());
get_multiplayer()->scene_enter_exit_notify(data.filename, this, true);