Display 2 decimals instead of 1 in editor frametime labels

When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
This commit is contained in:
Hugo Locurcio 2021-11-09 17:20:18 +01:00
parent b0cd38b7e3
commit b31f6f78a3
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
2 changed files with 3 additions and 3 deletions

View file

@ -2618,7 +2618,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (show_fps) {
String text;
const float temp_fps = Engine::get_singleton()->get_frames_per_second();
text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, String::num(1000.0f / temp_fps, 2));
text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, rtos(1000.0f / temp_fps).pad_decimals(2));
fps_label->set_text(text);
}

View file

@ -2248,10 +2248,10 @@ bool Main::iteration() {
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
Engine::get_singleton()->_fps = frames;