Merge pull request #47848 from nekomatata/debug-shape-crash-fix

Fix crashes with CollisionObject3D debug shapes
This commit is contained in:
Rémi Verschelde 2021-04-13 10:13:07 +02:00 committed by GitHub
commit b4060614c2
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2 changed files with 28 additions and 1 deletions

View file

@ -75,6 +75,11 @@ void CollisionObject3D::_notification(int p_what) {
}
} break;
case NOTIFICATION_PREDELETE: {
if (debug_shape_count > 0) {
_clear_debug_shapes();
}
} break;
}
}
@ -116,11 +121,13 @@ void CollisionObject3D::_update_debug_shapes() {
for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
ShapeData::ShapeBase &s = shapedata.shapes.write[i];
ShapeData::ShapeBase &s = shapes[i];
if (s.debug_shape) {
s.debug_shape->queue_delete();
s.debug_shape = nullptr;
--debug_shape_count;
}
if (s.shape.is_null() || shapedata.disabled) {
continue;
@ -133,12 +140,30 @@ void CollisionObject3D::_update_debug_shapes() {
add_child(mi);
mi->force_update_transform();
s.debug_shape = mi;
++debug_shape_count;
}
}
}
debug_shapes_to_update.clear();
}
void CollisionObject3D::_clear_debug_shapes() {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
ShapeData &shapedata = E->get();
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
ShapeData::ShapeBase &s = shapes[i];
if (s.debug_shape) {
s.debug_shape->queue_delete();
s.debug_shape = nullptr;
--debug_shape_count;
}
}
}
debug_shape_count = 0;
}
void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
if (debug_shapes_to_update.is_empty()) {

View file

@ -62,6 +62,7 @@ class CollisionObject3D : public Node3D {
bool ray_pickable = true;
Set<uint32_t> debug_shapes_to_update;
int debug_shape_count = 0;
void _update_pickable();
@ -78,6 +79,7 @@ protected:
virtual void _mouse_exit();
void _update_debug_shapes();
void _clear_debug_shapes();
public:
uint32_t create_shape_owner(Object *p_owner);