Change dlscript's godot_get_global_constants signature to return godot_dictionary

This commit is contained in:
Emmanuel Leblond 2017-04-09 19:03:47 +02:00
parent d48aabcec1
commit b423529481
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GPG key ID: C360860E645EFFC0
2 changed files with 7 additions and 4 deletions

View file

@ -181,14 +181,17 @@ void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance) {
return NULL;
}
void GDAPI godot_get_global_constants(godot_dictionary *p_constants) {
Dictionary *constants = (Dictionary *)p_constants;
godot_dictionary GDAPI godot_get_global_constants() {
godot_dictionary constants;
godot_dictionary_new(&constants);
Dictionary *p_constants = (Dictionary*)&constants;
const int constants_count = GlobalConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
const char *name = GlobalConstants::get_global_constant_name(i);
int value = GlobalConstants::get_global_constant_value(i);
(*constants)[name] = value;
(*p_constants)[name] = value;
}
return constants;
}
// System functions

View file

@ -375,7 +375,7 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
void GDAPI godot_get_global_constants(godot_dictionary *constants);
godot_dictionary GDAPI godot_get_global_constants();
////// System Functions