Merge pull request #26839 from toasteater/fix/keep-linear

Respect keep_3d_linear when transparent_bg is on.
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Rémi Verschelde 2019-04-08 10:58:59 +02:00 committed by GitHub
commit b60754ab40
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@ -3667,7 +3667,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true);
storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR]);
storage->shaders.copy.set_conditional(CopyShaderGLES3::V_FLIP, storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]);
storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]);
storage->shaders.copy.bind();