Fixes a crash in the 2D editor

This commit is contained in:
Gilles Roudière 2020-02-10 18:27:13 +01:00
parent 2dd73b1ffa
commit b66d45d986

View file

@ -1989,7 +1989,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (selection.size() > 0) {
drag_type = DRAG_MOVE;
CanvasItem *canvas_item = drag_selection[0];
CanvasItem *canvas_item = selection[0];
Transform2D parent_xform = canvas_item->get_global_transform_with_canvas() * canvas_item->get_transform().affine_inverse();
Transform2D unscaled_transform = (transform * parent_xform * canvas_item->_edit_get_transform()).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;