Merge pull request #29876 from bruvzg/init_mouse_pos_macos

Update macOS global mouse position at startup
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Rémi Verschelde 2019-06-19 00:10:11 +02:00 committed by GitHub
commit bb16dd71d1
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2 changed files with 12 additions and 0 deletions

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@ -188,6 +188,7 @@ public:
virtual void warp_mouse_position(const Point2 &p_to);
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
void update_real_mouse_position();
virtual void set_window_title(const String &p_title);
virtual Size2 get_window_size() const;

View file

@ -1569,6 +1569,9 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
if (p_desired.layered) {
set_window_per_pixel_transparency_enabled(true);
}
update_real_mouse_position();
return OK;
}
@ -1907,6 +1910,12 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) {
}
}
void OS_OSX::update_real_mouse_position() {
get_mouse_pos([window_object mouseLocationOutsideOfEventStream], [window_view backingScaleFactor]);
input->set_mouse_position(Point2(mouse_x, mouse_y));
}
Point2 OS_OSX::get_mouse_position() const {
return Vector2(mouse_x, mouse_y);
@ -2357,6 +2366,8 @@ void OS_OSX::set_window_position(const Point2 &p_position) {
// Godot passes a positive value
position.y *= -1;
set_native_window_position(get_screens_origin() + position);
update_real_mouse_position();
};
Size2 OS_OSX::get_window_size() const {