Fixed animation_player errors displaying wrong property.

Fixed animation_player errors displaying wrong property. It appears the cache wasn't created property.

This fixes #17718
This commit is contained in:
DualMatrix 2018-09-09 00:32:57 +02:00
parent 4b6846a59d
commit bb58bcfff6

View file

@ -263,43 +263,36 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
key.id = id;
key.bone_idx = bone_idx;
if (node_cache_map.has(key)) {
p_anim->node_cache.write[i] = &node_cache_map[key];
} else {
if (!node_cache_map.has(key))
node_cache_map[key] = TrackNodeCache();
p_anim->node_cache.write[i] = &node_cache_map[key];
p_anim->node_cache[i]->path = a->track_get_path(i);
p_anim->node_cache[i]->node = child;
p_anim->node_cache[i]->resource = resource;
p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
// special cases and caches for transform tracks
p_anim->node_cache.write[i] = &node_cache_map[key];
p_anim->node_cache[i]->path = a->track_get_path(i);
p_anim->node_cache[i]->node = child;
p_anim->node_cache[i]->resource = resource;
p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
// special cases and caches for transform tracks
// cache spatial
p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
// cache skeleton
p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
if (p_anim->node_cache[i]->skeleton) {
// cache spatial
p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
// cache skeleton
p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
if (p_anim->node_cache[i]->skeleton) {
if (a->track_get_path(i).get_subname_count() == 1) {
StringName bone_name = a->track_get_path(i).get_subname(0);
if (a->track_get_path(i).get_subname_count() == 1) {
StringName bone_name = a->track_get_path(i).get_subname(0);
p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
if (p_anim->node_cache[i]->bone_idx < 0) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
} else {
}
} else {
// no property, just use spatialnode
p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
if (p_anim->node_cache[i]->bone_idx < 0) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
// no property, just use spatialnode
p_anim->node_cache[i]->skeleton = NULL;
}
}
}