Fixed ScriptTextEditor errors/warnings panel formatting.

This commit is contained in:
Eric M 2021-10-04 18:03:26 +10:00
parent 66ab3ce954
commit bd3cc8d6cc

View file

@ -433,10 +433,12 @@ void ScriptTextEditor::_validate_script() {
int warning_nb = warnings.size();
warnings_panel->clear();
bool has_connections_table = false;
// Add missing connections.
if (GLOBAL_GET("debug/gdscript/warnings/enable").booleanize()) {
Node *base = get_tree()->get_edited_scene_root();
if (base && missing_connections.size() > 0) {
has_connections_table = true;
warnings_panel->push_table(1);
for (const Connection &connection : missing_connections) {
String base_path = base->get_name();
@ -458,6 +460,10 @@ void ScriptTextEditor::_validate_script() {
code_editor->set_error_count(errors.size());
code_editor->set_warning_count(warning_nb);
if (has_connections_table) {
warnings_panel->add_newline();
}
// Add script warnings.
warnings_panel->push_table(3);
for (const ScriptLanguage::Warning &w : warnings) {