BVH - fix stale current_tree in deactivate function [4.x]

Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.

Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
This commit is contained in:
lawnjelly 2021-05-29 18:03:43 +01:00
parent b63f9b5961
commit bd42de5fea
5 changed files with 40 additions and 40 deletions

View file

@ -20,17 +20,17 @@ void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
// some overlay elaborate way to find out which tree the node is in!
BVHHandle temp_handle;
temp_handle.set_id(p_ref_id);
_current_tree = _handle_get_tree_id(temp_handle);
uint32_t tree_id = _handle_get_tree_id(temp_handle);
// remove and reinsert
BVHABB_CLASS abb;
node_remove_item(p_ref_id, &abb);
node_remove_item(p_ref_id, tree_id, &abb);
// we must choose where to add to tree
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
_node_add_item(ref.tnode_id, p_ref_id, abb);
refit_upward_and_balance(ref.tnode_id);
refit_upward_and_balance(ref.tnode_id, tree_id);
}
// from randy gaul balance function
@ -66,7 +66,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
// https://github.com/RandyGaul/qu3e
// It is MODIFIED from qu3e version.
// This is the only function used (and _logic_abb_merge helper function).
int32_t _logic_balance(int32_t iA) {
int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
// return iA; // uncomment this to bypass balance
TNode *A = &_nodes[iA];
@ -107,7 +107,7 @@ int32_t _logic_balance(int32_t iA) {
}
} else {
// check this .. seems dodgy
change_root_node(iC);
change_root_node(iC, p_tree_id);
}
// Swap A and C
@ -159,7 +159,7 @@ int32_t _logic_balance(int32_t iA) {
else {
// check this .. seems dodgy
change_root_node(iB);
change_root_node(iB, p_tree_id);
}
// Swap A and B

View file

@ -53,16 +53,16 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
// assign to handle to return
handle.set_id(ref_id);
_current_tree = 0;
uint32_t tree_id = 0;
if (p_pairable) {
_current_tree = 1;
tree_id = 1;
}
create_root_node(_current_tree);
create_root_node(tree_id);
// we must choose where to add to tree
if (p_active) {
ref->tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
ref->tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
@ -70,7 +70,7 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
// only need to refit from the parent
const TNode &add_node = _nodes[ref->tnode_id];
if (add_node.parent_id != BVHCommon::INVALID) {
refit_upward_and_balance(add_node.parent_id);
refit_upward_and_balance(add_node.parent_id, tree_id);
}
}
} else {
@ -139,13 +139,13 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
return true;
}
_current_tree = _handle_get_tree_id(p_handle);
uint32_t tree_id = _handle_get_tree_id(p_handle);
// remove and reinsert
node_remove_item(ref_id);
node_remove_item(ref_id, tree_id);
// we must choose where to add to tree
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
// add to the tree
bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
@ -167,7 +167,7 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
void item_remove(BVHHandle p_handle) {
uint32_t ref_id = p_handle.id();
_current_tree = _handle_get_tree_id(p_handle);
uint32_t tree_id = _handle_get_tree_id(p_handle);
VERBOSE_PRINT("item_remove [" + itos(ref_id) + "] ");
@ -187,7 +187,7 @@ void item_remove(BVHHandle p_handle) {
// remove the item from the node (only if active)
if (_refs[ref_id].is_active()) {
node_remove_item(ref_id);
node_remove_item(ref_id, tree_id);
}
// remove the item reference
@ -198,10 +198,10 @@ void item_remove(BVHHandle p_handle) {
}
// don't think refit_all is necessary?
//refit_all(_current_tree);
//refit_all(_tree_id);
#ifdef BVH_VERBOSE_TREE
_debug_recursive_print_tree(_current_tree);
_debug_recursive_print_tree(tree_id);
#endif
}
@ -218,13 +218,13 @@ bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
BVHABB_CLASS abb;
abb.from(p_aabb);
_current_tree = _handle_get_tree_id(p_handle);
uint32_t tree_id = _handle_get_tree_id(p_handle);
// we must choose where to add to tree
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
_node_add_item(ref.tnode_id, ref_id, abb);
refit_upward_and_balance(ref.tnode_id);
refit_upward_and_balance(ref.tnode_id, tree_id);
return true;
}
@ -238,9 +238,11 @@ bool item_deactivate(BVHHandle p_handle) {
return false;
}
uint32_t tree_id = _handle_get_tree_id(p_handle);
// remove from tree
BVHABB_CLASS abb;
node_remove_item(ref_id, &abb);
node_remove_item(ref_id, tree_id, &abb);
// mark as inactive
ref.set_inactive();
@ -304,21 +306,21 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
BVHABB_CLASS abb = leaf.get_aabb(ref.item_id);
// make sure current tree is correct prior to changing
_current_tree = _handle_get_tree_id(p_handle);
uint32_t tree_id = _handle_get_tree_id(p_handle);
// remove from old tree
node_remove_item(ref_id);
node_remove_item(ref_id, tree_id);
// we must set the pairable AFTER getting the current tree
// because the pairable status determines which tree
ex.pairable = p_pairable;
// add to new tree
_current_tree = _handle_get_tree_id(p_handle);
create_root_node(_current_tree);
tree_id = _handle_get_tree_id(p_handle);
create_root_node(tree_id);
// we must choose where to add to tree
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
ref.tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
// only need to refit from the PARENT
@ -326,7 +328,7 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
// only need to refit from the parent
const TNode &add_node = _nodes[ref.tnode_id];
if (add_node.parent_id != BVHCommon::INVALID) {
refit_upward_and_balance(add_node.parent_id);
refit_upward_and_balance(add_node.parent_id, tree_id);
}
}
} else {

View file

@ -66,10 +66,10 @@ void refit_upward(uint32_t p_node_id) {
}
}
void refit_upward_and_balance(uint32_t p_node_id) {
void refit_upward_and_balance(uint32_t p_node_id, uint32_t p_tree_id) {
while (p_node_id != BVHCommon::INVALID) {
uint32_t before = p_node_id;
p_node_id = _logic_balance(p_node_id);
p_node_id = _logic_balance(p_node_id, p_tree_id);
if (before != p_node_id) {
VERBOSE_PRINT("REBALANCED!");

View file

@ -162,7 +162,6 @@ enum { NUM_TREES = 2,
// Tree 1 - Pairable
// This is more efficient because in physics we only need check non pairable against the pairable tree.
uint32_t _root_node_id[NUM_TREES];
int _current_tree = 0;
// these values may need tweaking according to the project
// the bound of the world, and the average velocities of the objects

View file

@ -196,7 +196,7 @@ private:
new_child.parent_id = p_parent_id;
}
void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, bool p_prevent_sibling = false) {
void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) {
TNode &parent = _nodes[p_parent_id];
BVH_ASSERT(!parent.is_leaf());
@ -231,7 +231,7 @@ private:
if (grandparent_id == BVHCommon::INVALID) {
if (sibling_present) {
// change the root node
change_root_node(sibling_id);
change_root_node(sibling_id, p_tree_id);
// delete the old root node as no longer needed
_nodes.free(p_parent_id);
@ -243,16 +243,15 @@ private:
if (sibling_present) {
node_replace_child(grandparent_id, p_parent_id, sibling_id);
} else {
node_remove_child(grandparent_id, p_parent_id, true);
node_remove_child(grandparent_id, p_parent_id, p_tree_id, true);
}
// put the node on the free list to recycle
_nodes.free(p_parent_id);
}
// this relies on _current_tree being accurate
void change_root_node(uint32_t p_new_root_id) {
_root_node_id[_current_tree] = p_new_root_id;
void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
_root_node_id[p_tree_id] = p_new_root_id;
TNode &root = _nodes[p_new_root_id];
// mark no parent
@ -272,7 +271,7 @@ private:
node.neg_leaf_id = -(int)child_leaf_id;
}
void node_remove_item(uint32_t p_ref_id, BVHABB_CLASS *r_old_aabb = nullptr) {
void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) {
// get the reference
ItemRef &ref = _refs[p_ref_id];
uint32_t owner_node_id = ref.tnode_id;
@ -336,7 +335,7 @@ private:
uint32_t parent_id = tnode.parent_id;
node_remove_child(parent_id, owner_node_id);
node_remove_child(parent_id, owner_node_id, p_tree_id);
refit_upward(parent_id);
// put the node on the free list to recycle