Animation: Fix property loop_interpolation

fixes #5317
This commit is contained in:
J08nY 2016-06-21 14:11:26 +02:00
parent 67a29bab74
commit bd5c8f2aa0
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@ -270,6 +270,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
r_ret= length;
else if (name=="loop")
r_ret= loop;
else if (name=="loop_interpolation")
r_ret= loop_interpolation;
else if (name=="step")
r_ret= step;
else if (name.begins_with("tracks/")) {
@ -435,6 +437,7 @@ void Animation::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"));
p_list->push_back( PropertyInfo( Variant::BOOL, "loop" ));
p_list->push_back( PropertyInfo( Variant::BOOL, "loop_interpolation"));
p_list->push_back( PropertyInfo( Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001" ));
for (int i=0;i<tracks.size();i++) {
@ -1639,7 +1642,7 @@ bool Animation::has_loop() const {
return loop;
}
bool Animation::has_loop_interpolation() const {
return loop_interpolation;
}
@ -2039,5 +2042,3 @@ Animation::~Animation() {
memdelete( tracks[i] );
}