port changes from AnimatedSprite to AnimatedSprite3D

This commit is contained in:
Juan Linietsky 2016-06-08 18:03:06 -03:00
parent c170589929
commit beabefe432
2 changed files with 561 additions and 1 deletions

View file

@ -600,6 +600,7 @@ Sprite3D::Sprite3D() {
////////////////////////////////////////
#if 0
void AnimatedSprite3D::_draw() {
@ -811,3 +812,501 @@ AnimatedSprite3D::AnimatedSprite3D() {
}
#endif
void AnimatedSprite3D::_draw() {
RID immediate = get_immediate();
VS::get_singleton()->immediate_clear(immediate);
if (frames.is_null()) {
return;
}
if (frame<0) {
return;
}
if (!frames->has_animation(animation)) {
return;
}
Ref<Texture> texture = frames->get_frame(animation,frame);
if (!texture.is_valid())
return; //no texuture no life
Vector2 tsize = texture->get_size();
if (tsize.x==0 || tsize.y==0)
return;
Size2i s=tsize;
Rect2i src_rect;
src_rect.size=s;
Point2i ofs=get_offset();
if (is_centered())
ofs-=s/2;
Rect2i dst_rect(ofs,s);
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
return;
if (final_rect.size.x==0 || final_rect.size.y==0)
return;
Color color=_get_color_accum();
color.a*=get_opacity();
float pixel_size=get_pixel_size();
Vector2 vertices[4]={
(final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
(final_rect.pos+final_rect.size) * pixel_size,
(final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
final_rect.pos * pixel_size,
};
Vector2 uvs[4]={
final_src_rect.pos / tsize,
(final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
(final_src_rect.pos+final_src_rect.size) / tsize,
(final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {
SWAP(uvs[0],uvs[1]);
SWAP(uvs[2],uvs[3]);
}
if (is_flipped_v()) {
SWAP(uvs[0],uvs[3]);
SWAP(uvs[1],uvs[2]);
}
Vector3 normal;
int axis = get_axis();
normal[axis]=1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate,mat);
VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
if (axis!=Vector3::AXIS_Z) {
SWAP(x_axis,y_axis);
for(int i=0;i<4;i++) {
//uvs[i] = Vector2(1.0,1.0)-uvs[i];
//SWAP(vertices[i].x,vertices[i].y);
if (axis==Vector3::AXIS_Y) {
vertices[i].y = - vertices[i].y;
} else if (axis==Vector3::AXIS_X) {
vertices[i].x = - vertices[i].x;
}
}
}
AABB aabb;
for(int i=0;i<4;i++) {
VS::get_singleton()->immediate_normal(immediate,normal);
VS::get_singleton()->immediate_color(immediate,color);
VS::get_singleton()->immediate_uv(immediate,uvs[i]);
Vector3 vtx;
vtx[x_axis]=vertices[i][0];
vtx[y_axis]=vertices[i][1];
VS::get_singleton()->immediate_vertex(immediate,vtx);
if (i==0) {
aabb.pos=vtx;
aabb.size=Vector3();
} else {
aabb.expand_to(vtx);
}
}
set_aabb(aabb);
VS::get_singleton()->immediate_end(immediate);
}
void AnimatedSprite3D::_validate_property(PropertyInfo& property) const {
if (!frames.is_valid())
return;
if (property.name=="animation") {
property.hint=PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
bool current_found=false;
for (List<StringName>::Element *E=names.front();E;E=E->next()) {
if (E->prev()) {
property.hint_string+=",";
}
property.hint_string+=String(E->get());
if (animation==E->get()) {
current_found=true;
}
}
if (!current_found) {
if (property.hint_string==String()) {
property.hint_string=String(animation);
} else {
property.hint_string=String(animation)+","+property.hint_string;
}
}
}
if (property.name=="frame") {
property.hint=PROPERTY_HINT_RANGE;
if (frames->has_animation(animation)) {
property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1";
} else {
property.hint_string="0,0,0";
}
}
}
void AnimatedSprite3D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_PROCESS: {
if (frames.is_null())
return;
if (!frames->has_animation(animation))
return;
if (frame<0)
return;
float speed = frames->get_animation_speed(animation);
if (speed==0)
return; //do nothing
float remaining = get_process_delta_time();
while(remaining) {
if (timeout<=0) {
timeout=1.0/speed;
int fc = frames->get_frame_count(animation);
if (frame>=fc-1) {
if (frames->get_animation_loop(animation)) {
frame=0;
} else {
frame=fc-1;
}
} else {
frame++;
}
_queue_update();
_change_notify("frame");
}
float to_process = MIN(timeout,remaining);
remaining-=to_process;
timeout-=to_process;
}
} break;
#if 0
case NOTIFICATION_DRAW: {
if (frames.is_null()) {
print_line("no draw no faemos");
return;
}
if (frame<0) {
print_line("no draw frame <0");
return;
}
if (!frames->has_animation(animation)) {
print_line("no draw no anim: "+String(animation));
return;
}
Ref<Texture> texture = frames->get_frame(animation,frame);
if (texture.is_null()) {
print_line("no draw texture is null");
return;
}
//print_line("DECIDED TO DRAW");
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
Size2i s;
s = texture->get_size();
Point2 ofs=offset;
if (centered)
ofs-=s/2;
if (OS::get_singleton()->get_use_pixel_snap()) {
ofs=ofs.floor();
}
Rect2 dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;
if (vflip)
dst_rect.size.y=-dst_rect.size.y;
//texture->draw_rect(ci,dst_rect,false,modulate);
texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;
#endif
}
}
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid())
frames->disconnect("changed",this,"_res_changed");
frames=p_frames;
if (frames.is_valid())
frames->connect("changed",this,"_res_changed");
if (!frames.is_valid()) {
frame=0;
} else {
set_frame(frame);
}
_change_notify();
_reset_timeout();
_queue_update();
update_configuration_warning();
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
return frames;
}
void AnimatedSprite3D::set_frame(int p_frame) {
if (!frames.is_valid()) {
return;
}
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
if (p_frame>=limit)
p_frame=limit-1;
}
if (p_frame<0)
p_frame=0;
if (frame==p_frame)
return;
frame=p_frame;
_reset_timeout();
_queue_update();;
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int AnimatedSprite3D::get_frame() const {
return frame;
}
Rect2 AnimatedSprite3D::get_item_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
return Rect2(0,0,1,1);
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation,frame);
if (t.is_null())
return Rect2(0,0,1,1);
Size2i s = t->get_size();
Point2 ofs=offset;
if (centered)
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
void AnimatedSprite3D::_res_changed() {
set_frame(frame);
_change_notify("frame");
_change_notify("animation");
_queue_update();
}
void AnimatedSprite3D::_set_playing(bool p_playing) {
if (playing==p_playing)
return;
playing=p_playing;
_reset_timeout();
set_process(playing);
}
bool AnimatedSprite3D::_is_playing() const {
return playing;
}
void AnimatedSprite3D::play(const StringName& p_animation) {
if (p_animation)
set_animation(p_animation);
_set_playing(true);
}
void AnimatedSprite3D::stop(){
_set_playing(false);
}
bool AnimatedSprite3D::is_playing() const {
return is_processing();
}
void AnimatedSprite3D::_reset_timeout() {
if (!playing)
return;
if (frames.is_valid() && frames->has_animation(animation)) {
float speed = frames->get_animation_speed(animation);
if (speed>0) {
timeout=1.0/speed;
} else {
timeout=0;
}
} else {
timeout=0;
}
}
void AnimatedSprite3D::set_animation(const StringName& p_animation){
if (animation==p_animation)
return;
animation=p_animation;
_reset_timeout();
set_frame(0);
_change_notify();
_queue_update();;
}
StringName AnimatedSprite3D::get_animation() const{
return animation;
}
String AnimatedSprite3D::get_configuration_warning() const {
if (frames.is_null()) {
return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
}
return String();
}
void AnimatedSprite3D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite3D::get_sprite_frames);
ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite3D::set_animation);
ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite3D::get_animation);
ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite3D::_set_playing);
ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite3D::_is_playing);
ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite3D::play,DEFVAL(StringName()));
ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite3D::stop);
ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite3D::is_playing);
ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite3D::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing"));
}
AnimatedSprite3D::AnimatedSprite3D() {
frame=0;
playing=false;
animation="default";
timeout=0;
}

View file

@ -158,7 +158,7 @@ public:
// ~Sprite3D();
};
#if 0
class AnimatedSprite3D : public SpriteBase3D {
OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
@ -187,6 +187,67 @@ public:
AnimatedSprite3D();
// ~AnimatedSprite3D();
};
#endif
class AnimatedSprite3D : public SpriteBase3D {
OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
Ref<SpriteFrames> frames;
bool playing;
StringName animation;
int frame;
bool centered;
Point2 offset;
float timeout;
bool hflip;
bool vflip;
Color modulate;
void _res_changed();
void _reset_timeout();
void _set_playing(bool p_playing);
bool _is_playing() const;
protected:
virtual void _draw();
static void _bind_methods();
void _notification(int p_what);
virtual void _validate_property(PropertyInfo& property) const;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
void play(const StringName& p_animation=StringName());
void stop();
bool is_playing() const;
void set_animation(const StringName& p_animation);
StringName get_animation() const;
void set_frame(int p_frame);
int get_frame() const;
virtual Rect2 get_item_rect() const;
virtual String get_configuration_warning() const;
AnimatedSprite3D();
};
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);