Emit signal when animation ends by seek

This commit is contained in:
volzhs 2020-04-22 00:45:44 +09:00
parent 4f03e302a7
commit bf1cc116e1

View file

@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
if (end_notify)
if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
if (end_notify)
if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
end_reached = false;