Add possibility to limit frame to main loop (application/target_fps)

target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
This commit is contained in:
marynate 2014-02-19 23:35:39 +08:00
parent e20e3c9525
commit c0547f5691
6 changed files with 41 additions and 4 deletions

View file

@ -199,6 +199,14 @@ int _OS::get_iterations_per_second() const {
}
void _OS::set_target_fps(int p_fps) {
OS::get_singleton()->set_target_fps(p_fps);
}
float _OS::get_target_fps() const {
return OS::get_singleton()->get_target_fps();
}
void _OS::set_low_processor_usage_mode(bool p_enabled) {
OS::get_singleton()->set_low_processor_usage_mode(p_enabled);
@ -537,6 +545,8 @@ void _OS::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_iterations_per_second","iterations_per_second"),&_OS::set_iterations_per_second);
ObjectTypeDB::bind_method(_MD("get_iterations_per_second"),&_OS::get_iterations_per_second);
ObjectTypeDB::bind_method(_MD("set_target_fps","target_fps"),&_OS::set_target_fps);
ObjectTypeDB::bind_method(_MD("get_target_fps"),&_OS::get_target_fps);
ObjectTypeDB::bind_method(_MD("has_touchscreen_ui_hint"),&_OS::has_touchscreen_ui_hint);

View file

@ -106,6 +106,9 @@ public:
void set_iterations_per_second(int p_ips);
int get_iterations_per_second() const;
void set_target_fps(int p_fps);
float get_target_fps() const;
void set_low_processor_usage_mode(bool p_enabled);
bool is_in_low_processor_usage_mode() const;

View file

@ -92,6 +92,14 @@ int OS::get_iterations_per_second() const {
return ips;
}
void OS::set_target_fps(int p_fps) {
_target_fps=p_fps>0? p_fps : 0;
}
float OS::get_target_fps() const {
return _target_fps;
}
void OS::set_low_processor_usage_mode(bool p_enabled) {
low_processor_usage_mode=p_enabled;
@ -474,6 +482,7 @@ OS::OS() {
_exit_code=0;
_orientation=SCREEN_LANDSCAPE;
_fps=1;
_target_fps=0;
_render_thread_mode=RENDER_THREAD_SAFE;
Math::seed(1234567);
}

View file

@ -54,6 +54,7 @@ class OS {
int _exit_code;
int _orientation;
float _fps;
int _target_fps;
char *last_error;
@ -149,8 +150,12 @@ public:
virtual void set_iterations_per_second(int p_ips);
virtual int get_iterations_per_second() const;
virtual void set_target_fps(int p_fps);
virtual float get_target_fps() const;
virtual float get_frames_per_second() const { return _fps; };
virtual void set_low_processor_usage_mode(bool p_enabled);
virtual bool is_in_low_processor_usage_mode() const;

View file

@ -648,7 +648,8 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
}
OS::get_singleton()->set_iterations_per_second(GLOBAL_DEF("display/target_fps",60));
OS::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/fixed_fps",60));
OS::get_singleton()->set_target_fps(GLOBAL_DEF("application/target_fps",0));
if (!OS::get_singleton()->_verbose_stdout) //overrided
OS::get_singleton()->_verbose_stdout=GLOBAL_DEF("debug/verbose_stdout",false);
@ -1210,6 +1211,7 @@ bool Main::start() {
}
uint64_t Main::last_ticks=0;
uint64_t Main::target_ticks=0;
float Main::time_accum=0;
uint32_t Main::frames=0;
uint32_t Main::frame=0;
@ -1295,7 +1297,6 @@ bool Main::iteration() {
}
} else {
VisualServer::get_singleton()->flush(); // flush visual commands
}
if (AudioServer::get_singleton())
@ -1343,6 +1344,16 @@ bool Main::iteration() {
OS::get_singleton()->delay_usec( OS::get_singleton()->get_frame_delay()*1000 );
}
int taret_fps = OS::get_singleton()->get_target_fps();
if (taret_fps>0) {
uint64_t time_step = 1000000L/taret_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
if (current_ticks<target_ticks) OS::get_singleton()->delay_usec(target_ticks-current_ticks);
current_ticks = OS::get_singleton()->get_ticks_usec();
target_ticks = MIN(MAX(target_ticks,current_ticks-time_step),current_ticks+time_step);
}
return exit;
}

View file

@ -40,13 +40,12 @@
class Main {
static void print_help(const char* p_binary);
static uint64_t last_ticks;
static uint64_t target_ticks;
static float time_accum;
static uint32_t frames;
static uint32_t frame;
static bool force_redraw_requested;
public:
static Error setup(const char *execpath,int argc, char *argv[],bool p_second_phase=true);