Prevent using multiple class_name in a class

This commit is contained in:
lupoDharkael 2019-04-13 17:26:58 +02:00
parent b7cf4c2050
commit c07b49280a
2 changed files with 9 additions and 1 deletions

View file

@ -3372,7 +3372,7 @@ void GDScriptParser::_parse_extends(ClassNode *p_class) {
return;
}
if (!p_class->constant_expressions.empty() || !p_class->subclasses.empty() || !p_class->functions.empty() || !p_class->variables.empty()) {
if (!p_class->constant_expressions.empty() || !p_class->subclasses.empty() || !p_class->functions.empty() || !p_class->variables.empty() || p_class->classname_used) {
_set_error("'extends' must be used before anything else.");
return;
@ -3509,6 +3509,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("'class_name' syntax: 'class_name <UniqueName>'");
return;
}
if (p_class->classname_used) {
_set_error("'class_name' already used for this class.");
return;
}
p_class->classname_used = true;
p_class->name = tokenizer->get_token_identifier(1);

View file

@ -149,6 +149,7 @@ public:
bool tool;
StringName name;
bool extends_used;
bool classname_used;
StringName extends_file;
Vector<StringName> extends_class;
DataType base_type;
@ -198,6 +199,7 @@ public:
tool = false;
type = TYPE_CLASS;
extends_used = false;
classname_used = false;
end_line = -1;
owner = NULL;
}