GDScript fix wrong base class assignment

This commit is contained in:
Brian Semrau 2021-10-02 11:00:00 -04:00
parent 2e8cba0bd9
commit c18a27a9cd

View file

@ -109,7 +109,9 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
// Locate class by constructing the path to it and following that path
GDScriptParser::ClassNode *class_type = p_datatype.class_type;
if (class_type) {
if ((!main_script->path.is_empty() && class_type->fqcn.begins_with(main_script->path)) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) {
const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->path);
const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->name);
if (is_inner_by_path || is_inner_by_name) {
// Local class.
List<StringName> names;
while (class_type->outer) {