Merge pull request #41036 from nathanfranke/default-2d-editor

Make default main screen plugin work even if 2D and 3D are disabled in editor features
This commit is contained in:
Rémi Verschelde 2021-09-15 10:50:43 +02:00 committed by GitHub
commit c2083160b1
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 25 additions and 7 deletions

View file

@ -524,6 +524,26 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
void EditorNode::_select_default_main_screen_plugin() {
if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
// If the 3D editor is enabled, use this as the default.
_editor_select(EDITOR_3D);
return;
}
// Switch to the first main screen plugin that is enabled. Usually this is
// 2D, but may be subsequent ones if 2D is disabled in the feature profile.
for (int i = 0; i < main_editor_buttons.size(); i++) {
Button *editor_button = main_editor_buttons[i];
if (editor_button->is_visible()) {
_editor_select(i);
return;
}
}
_editor_select(-1);
}
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@ -613,11 +633,7 @@ void EditorNode::_notification(int p_what) {
feature_profile_manager->notify_changed();
if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
_editor_select(EDITOR_2D);
} else {
_editor_select(EDITOR_3D);
}
_select_default_main_screen_plugin();
// Save the project after opening to mark it as last modified, except in headless mode.
if (DisplayServer::get_singleton()->window_can_draw()) {
@ -3100,9 +3116,10 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_flat(true);
tb->set_toggle_mode(true);
tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
Ref<Texture2D> icon = p_editor->get_icon();
Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) {
@ -3112,7 +3129,6 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
singleton->editor_table.push_back(p_editor);

View file

@ -682,6 +682,8 @@ private:
bool immediate_dialog_confirmed = false;
void _immediate_dialog_confirmed();
void _select_default_main_screen_plugin();
protected:
void _notification(int p_what);