Implements Y billboard

Y billboard wasn't hooked up. This commit implements it.
This commit is contained in:
Alex Piola 2016-07-28 18:04:04 +02:00
parent 2dd83e28b9
commit c3b9ef8229

View file

@ -6778,7 +6778,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
}
if (e->instance->billboard || e->instance->depth_scale) {
if (e->instance->billboard || e->instance->billboard_y || e->instance->depth_scale) {
Transform xf=e->instance->transform;
if (e->instance->depth_scale) {
@ -6809,6 +6809,21 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
xf.basis.scale(scale);
}
if (e->instance->billboard_y) {
Vector3 scale = xf.basis.get_scale();
Vector3 look_at = p_view_transform.get_origin();
look_at.y = 0.0;
Vector3 look_at_norm = look_at.normalized();
if (current_rt && current_rt_vflip) {
xf.set_look_at(xf.origin,xf.origin + look_at_norm, Vector3(0.0, -1.0, 0.0));
} else {
xf.set_look_at(xf.origin,xf.origin + look_at_norm, Vector3(0.0, 1.0, 0.0));
}
xf.basis.scale(scale);
}
material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, xf);
} else {