GDNative: merge API structs, bump version of merged structs.

This commit is contained in:
bruvzg 2020-05-31 13:52:21 +03:00
parent cbcc0eacd5
commit c3e615e21b
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GPG key ID: FCED35F1CECE0D3A
6 changed files with 4789 additions and 4822 deletions

File diff suppressed because it is too large Load diff

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@ -228,7 +228,16 @@ def _build_gdnative_api_struct_source(api):
"extern const godot_gdnative_core_api_struct api_struct = {",
"\tGDNATIVE_" + api["core"]["type"] + ",",
"\t{" + str(api["core"]["version"]["major"]) + ", " + str(api["core"]["version"]["minor"]) + "},",
"\t(const godot_gdnative_api_struct *)&api_1_1,",
"\t"
+ (
"nullptr, "
if not api["core"]["next"]
else (
"(const godot_gdnative_api_struct *)& api_{0}_{1},".format(
api["core"]["next"]["version"]["major"], api["core"]["next"]["version"]["minor"]
)
)
),
"\t" + str(len(api["extensions"])) + ",",
"\tgdnative_extensions_pointers,",
]

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@ -45,7 +45,7 @@ typedef enum {
GODOT_METHOD_RPC_MODE_REMOTESYNC,
GODOT_METHOD_RPC_MODE_MASTERSYNC,
GODOT_METHOD_RPC_MODE_PUPPETSYNC,
} godot_method_rpc_mode;
} godot_nativescript_method_rpc_mode;
typedef enum {
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
@ -82,7 +82,7 @@ typedef enum {
GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
GODOT_PROPERTY_HINT_MAX,
} godot_property_hint;
} godot_nativescript_property_hint;
typedef enum {
@ -106,71 +106,80 @@ typedef enum {
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
} godot_property_usage_flags;
} godot_nativescript_property_usage_flags;
typedef struct {
godot_method_rpc_mode rset_type;
godot_nativescript_method_rpc_mode rset_type;
godot_int type;
godot_property_hint hint;
godot_nativescript_property_hint hint;
godot_string hint_string;
godot_property_usage_flags usage;
godot_nativescript_property_usage_flags usage;
godot_variant default_value;
} godot_property_attributes;
} godot_nativescript_property_attributes;
typedef struct {
// instance pointer, method_data - return user data
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;
} godot_nativescript_instance_create_func;
typedef struct {
// instance pointer, method data, user data
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;
} godot_nativescript_instance_destroy_func;
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func);
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func);
typedef struct {
godot_method_rpc_mode rpc_type;
} godot_method_attributes;
godot_nativescript_method_rpc_mode rpc_type;
} godot_nativescript_method_attributes;
typedef struct {
godot_string name;
godot_variant_type type;
godot_nativescript_property_hint hint;
godot_string hint_string;
} godot_nativescript_method_argument;
typedef struct {
// instance pointer, method data, user data, num args, args - return result as varaint
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;
} godot_nativescript_instance_method;
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method);
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args);
typedef struct {
// instance pointer, method data, user data, value
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;
} godot_nativescript_property_set_func;
typedef struct {
// instance pointer, method data, user data, value
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;
} godot_nativescript_property_get_func;
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func);
typedef struct {
godot_string name;
godot_int type;
godot_property_hint hint;
godot_nativescript_property_hint hint;
godot_string hint_string;
godot_property_usage_flags usage;
godot_nativescript_property_usage_flags usage;
godot_variant default_value;
} godot_nativescript_signal_argument;
@ -186,26 +195,6 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
/*
*
*
* NativeScript 1.1
*
*
*/
// method registering with argument names
typedef struct {
godot_string name;
godot_variant_type type;
godot_property_hint hint;
godot_string hint_string;
} godot_method_arg;
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
// documentation
void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
@ -230,9 +219,9 @@ typedef struct {
GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
void *data;
GDCALLINGCONV void (*free_func)(void *);
} godot_instance_binding_functions;
} godot_nativescript_instance_binding_functions;
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions);
void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);

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@ -51,7 +51,7 @@ extern "C" void _native_script_hook() {
// Script API
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
@ -83,7 +83,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char
classes->insert(p_name, desc);
}
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
@ -116,7 +116,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
classes->insert(p_name, desc);
}
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@ -135,7 +135,7 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
E->get().methods.insert(p_function_name, method);
}
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@ -221,7 +221,7 @@ void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
*
*/
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) {
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
@ -235,7 +235,7 @@ void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_h
List<PropertyInfo> args;
for (int i = 0; i < p_num_args; i++) {
godot_method_arg arg = p_args[i];
godot_nativescript_method_argument arg = p_args[i];
String name = *(String *)&arg.name;
String hint_string = *(String *)&arg.hint_string;
@ -329,7 +329,7 @@ const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object)
return nullptr;
}
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
}

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@ -1498,7 +1498,7 @@ void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p
#endif
}
int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) {
int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
// find index
int idx = -1;

View file

@ -48,7 +48,7 @@
struct NativeScriptDesc {
struct Method {
godot_instance_method method;
godot_nativescript_instance_method method;
MethodInfo info;
int rpc_mode;
uint16_t rpc_method_id;
@ -56,8 +56,8 @@ struct NativeScriptDesc {
};
struct Property {
godot_property_set_func setter;
godot_property_get_func getter;
godot_nativescript_property_set_func setter;
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
int rset_mode;
@ -78,8 +78,8 @@ struct NativeScriptDesc {
StringName base;
StringName base_native_type;
NativeScriptDesc *base_data;
godot_instance_create_func create_func;
godot_instance_destroy_func destroy_func;
godot_nativescript_instance_create_func create_func;
godot_nativescript_instance_destroy_func destroy_func;
String documentation;
@ -88,8 +88,8 @@ struct NativeScriptDesc {
bool is_tool;
inline NativeScriptDesc() {
zeromem(&create_func, sizeof(godot_instance_create_func));
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
zeromem(&create_func, sizeof(godot_nativescript_instance_create_func));
zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func));
}
};
@ -267,7 +267,7 @@ private:
void call_libraries_cb(const StringName &name);
Vector<Pair<bool, godot_instance_binding_functions>> binding_functions;
Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions;
Set<Vector<void *> *> binding_instances;
Map<int, HashMap<StringName, const void *>> global_type_tags;
@ -360,7 +360,7 @@ public:
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
int register_binding_functions(godot_instance_binding_functions p_binding_functions);
int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions);
void unregister_binding_functions(int p_idx);
void *get_instance_binding_data(int p_idx, Object *p_object);