Removing unneeded FuncRef code in C#
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@ -39,14 +39,6 @@ namespace Godot
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return val * sgn;
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return val * sgn;
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}
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}
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public static FuncRef FuncRef(Object instance, StringName funcName)
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{
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var ret = new FuncRef();
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ret.SetInstance(instance);
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ret.SetFunction(funcName);
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return ret;
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}
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public static int Hash(object var)
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public static int Hash(object var)
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{
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{
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return godot_icall_GD_hash(var);
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return godot_icall_GD_hash(var);
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