AtlasTexture fixes, part 2.

This commit is contained in:
Webster Sheets 2018-08-27 15:24:56 -04:00
parent 0565adb20f
commit c522fe05e0

View file

@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
(final_src_rect.position + final_src_rect.size) / tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
final_src_rect.position / src_tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
(final_src_rect.position + final_src_rect.size) / src_tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() {
};
Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
(final_src_rect.position + final_src_rect.size) / tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
final_src_rect.position / src_tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
(final_src_rect.position + final_src_rect.size) / src_tsize,
(final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {