Fix drag and drop collision with non-centred origin points.

This commit is contained in:
Saracen 2017-10-18 05:16:05 +01:00
parent 6e960c7d6b
commit c566899dcf

View file

@ -2765,8 +2765,14 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
normal = hit_normal;
}
}
Vector3 center = preview_bounds->get_size() * 0.5;
return point + (center * normal);
Vector3 offset = Vector3();
for (int i = 0; i < 3; i++) {
if (normal[i] > 0.0)
offset[i] = (preview_bounds->get_size()[i] - (preview_bounds->get_size()[i] + preview_bounds->get_position()[i]));
else if (normal[i] < 0.0)
offset[i] = -(preview_bounds->get_size()[i] + preview_bounds->get_position()[i]);
}
return point + offset;
}
Rect3 SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds) {