iOS: Use storyboard as loading screen

If 'Launch Screen' storyboard is present it will be used as loading screen.
This commit is contained in:
Sergey Minakov 2020-07-27 15:04:13 +03:00
parent 7185a7c3c2
commit c575fb81cc
3 changed files with 52 additions and 1 deletions

View file

@ -32,12 +32,20 @@
class String;
@class GodotView;
@protocol DisplayLayer;
@protocol GodotViewRendererProtocol;
@protocol GodotViewDelegate
- (BOOL)godotViewFinishedSetup:(GodotView *)view;
@end
@interface GodotView : UIView
@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
@property(assign, nonatomic) id<GodotViewDelegate> delegate;
@property(assign, readonly, nonatomic) BOOL isActive;

View file

@ -120,6 +120,7 @@ static const int max_touches = 8;
[self stopRendering];
self.renderer = nil;
self.delegate = nil;
if (self.renderingLayer) {
[self.renderingLayer removeFromSuperlayer];
@ -241,6 +242,14 @@ static const int max_touches = 8;
return;
}
if (self.delegate) {
BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self];
if (!delegateFinishedSetup) {
return;
}
}
[self handleMotion];
[self.renderer renderOnView:self];
}

View file

@ -40,12 +40,14 @@
#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@interface ViewController () <GodotViewDelegate>
@property(strong, nonatomic) GodotViewRenderer *renderer;
@property(strong, nonatomic) GodotNativeVideoView *videoView;
@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
@property(strong, nonatomic) UIView *godotLoadingOverlay;
@end
@implementation ViewController
@ -62,6 +64,7 @@
self.view = view;
view.renderer = self.renderer;
view.delegate = self;
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
@ -97,6 +100,7 @@
[super viewDidLoad];
[self observeKeyboard];
[self displayLoadingOverlay];
if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
@ -121,6 +125,31 @@
object:nil];
}
- (void)displayLoadingOverlay {
NSBundle *bundle = [NSBundle mainBundle];
NSString *storyboardName = @"Launch Screen";
if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) {
return;
}
UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle];
UIViewController *controller = [launchStoryboard instantiateInitialViewController];
self.godotLoadingOverlay = controller.view;
self.godotLoadingOverlay.frame = self.view.bounds;
self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[self.view addSubview:self.godotLoadingOverlay];
}
- (BOOL)godotViewFinishedSetup:(GodotView *)view {
[self.godotLoadingOverlay removeFromSuperview];
self.godotLoadingOverlay = nil;
return YES;
}
- (void)dealloc {
[self.videoView stopVideo];
@ -130,6 +159,11 @@
self.renderer = nil;
if (self.godotLoadingOverlay) {
[self.godotLoadingOverlay removeFromSuperview];
self.godotLoadingOverlay = nil;
}
[[NSNotificationCenter defaultCenter] removeObserver:self];
}