added descriptions for WorldEnvironment node in documentation

(cherry picked from commit 5fdc7ac88a)
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clayjohn 2017-04-24 12:51:27 -06:00 committed by Rémi Verschelde
parent e151b66127
commit c5db548d2a

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@ -47961,20 +47961,24 @@
</class>
<class name="WorldEnvironment" inherits="Spatial" category="Core">
<brief_description>
Sets environment properties for the entire scene
</brief_description>
<description>
The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
</description>
<methods>
<method name="get_environment" qualifiers="const">
<return type="Environment">
</return>
<description>
Return the [Environment] currently bound.
</description>
</method>
<method name="set_environment">
<argument index="0" name="env" type="Environment">
</argument>
<description>
Set the currently bound [Environment] to the one specified.
</description>
</method>
</methods>
@ -48291,3 +48295,4 @@
</constants>
</class>
</doc>