Better supported for remote object editing with the inspector with a simple dictionary editor implement

This commit is contained in:
geequlim 2017-10-17 22:39:31 +08:00 committed by Geequlim
parent ccf76798d5
commit c655fc7cd8
5 changed files with 298 additions and 14 deletions

View file

@ -0,0 +1,189 @@
/*************************************************************************/
/* dictionary_property_edit.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dictionary_property_edit.h"
#include "editor_node.h"
void DictionaryPropertyEdit::_notif_change() {
_change_notify();
}
void DictionaryPropertyEdit::_notif_changev(const String &p_v) {
_change_notify(p_v.utf8().get_data());
}
void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
// TODO: Set key of a dictionary is not allowd yet
return;
}
void DictionaryPropertyEdit::_set_value(const Variant &p_key, const Variant &p_value) {
Dictionary dict = get_dictionary();
dict[p_key] = p_value;
Object *o = ObjectDB::get_instance(obj);
if (!o)
return;
o->set(property, dict);
}
Variant DictionaryPropertyEdit::get_dictionary() const {
Object *o = ObjectDB::get_instance(obj);
if (!o)
return Dictionary();
Variant dict = o->get(property);
if (dict.get_type() != Variant::DICTIONARY)
return Dictionary();
return dict;
}
void DictionaryPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
Dictionary dict = get_dictionary();
Array keys = dict.keys();
keys.sort();
for (int i = 0; i < keys.size(); i++) {
String index = itos(i);
const Variant &key = keys[i];
PropertyInfo pi(key.get_type(), index + ": key");
p_list->push_back(pi);
const Variant &value = dict[key];
pi = PropertyInfo(value.get_type(), index + ": value");
p_list->push_back(pi);
}
}
void DictionaryPropertyEdit::edit(Object *p_obj, const StringName &p_prop) {
property = p_prop;
obj = p_obj->get_instance_id();
}
Node *DictionaryPropertyEdit::get_node() {
Object *o = ObjectDB::get_instance(obj);
if (!o)
return NULL;
return cast_to<Node>(o);
}
void DictionaryPropertyEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
ClassDB::bind_method(D_METHOD("_notif_changev"), &DictionaryPropertyEdit::_notif_changev);
}
bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
Dictionary dict = get_dictionary();
Array keys = dict.keys();
keys.sort();
String pn = p_name;
int slash = pn.find(": ");
if (slash != -1 && pn.length() > slash) {
String type = pn.substr(slash + 2, pn.length());
int index = pn.substr(0, slash).to_int();
if (type == "key" && index < keys.size()) {
const Variant &key = keys[index];
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Dictionary Key"));
ur->add_do_method(this, "_set_key", key, p_value);
ur->add_undo_method(this, "_set_key", p_value, key);
ur->add_do_method(this, "_notif_changev", p_name);
ur->add_undo_method(this, "_notif_changev", p_name);
ur->commit_action();
return true;
} else if (type == "value" && index < keys.size()) {
const Variant &key = keys[index];
if (dict.has(key)) {
Variant value = dict[key];
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Dictionary Value"));
ur->add_do_method(this, "_set_value", key, p_value);
ur->add_undo_method(this, "_set_value", key, value);
ur->add_do_method(this, "_notif_changev", p_name);
ur->add_undo_method(this, "_notif_changev", p_name);
ur->commit_action();
return true;
}
}
}
return false;
}
bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary dict = get_dictionary();
Array keys = dict.keys();
keys.sort();
String pn = p_name;
int slash = pn.find(": ");
if (slash != -1 && pn.length() > slash) {
String type = pn.substr(slash + 2, pn.length());
int index = pn.substr(0, slash).to_int();
if (type == "key" && index < keys.size()) {
r_ret = keys[index];
return true;
} else if (type == "value" && index < keys.size()) {
const Variant &key = keys[index];
if (dict.has(key)) {
r_ret = dict[key];
return true;
}
}
}
return false;
}
DictionaryPropertyEdit::DictionaryPropertyEdit() {
obj = 0;
}

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@ -0,0 +1,62 @@
/*************************************************************************/
/* dictionary_property_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DICTIONARY_PROPERTY_EDIT_H
#define DICTIONARY_PROPERTY_EDIT_H
#include "scene/main/node.h"
class DictionaryPropertyEdit : public Reference {
GDCLASS(DictionaryPropertyEdit, Reference);
ObjectID obj;
StringName property;
void _notif_change();
void _notif_changev(const String &p_v);
void _set_key(const Variant &p_old_key, const Variant &p_new_key);
void _set_value(const Variant &p_key, const Variant &p_value);
Variant get_dictionary() const;
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
void edit(Object *p_obj, const StringName &p_prop);
Node *get_node();
DictionaryPropertyEdit();
};
#endif // DICTIONARY_PROPERTY_EDIT_H

View file

@ -283,8 +283,7 @@ void EditorNode::_notification(int p_what) {
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/editor/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/editor/capitalize_properties", true)));
Ref<Theme> theme = create_custom_theme(theme_base->get_theme());
Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@ -1330,6 +1329,8 @@ void EditorNode::_prepare_history() {
}
} else if (Object::cast_to<Node>(obj)) {
text = Object::cast_to<Node>(obj)->get_name();
} else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) {
text = obj->call("get_title");
} else {
text = obj->get_class();
}
@ -1425,6 +1426,7 @@ void EditorNode::_edit_current() {
object_menu->set_disabled(true);
bool capitalize = bool(EDITOR_DEF("interface/editor/capitalize_properties", true));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
resource_save_button->set_disabled(!is_resource);
@ -1478,6 +1480,11 @@ void EditorNode::_edit_current() {
} else {
if (current_obj->is_class("ScriptEditorDebuggerInspectedObject")) {
editable_warning = TTR("This is a remote object so changes to it will not be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
capitalize = false;
}
property_editor->edit(current_obj);
node_dock->set_node(NULL);
}
@ -1487,6 +1494,10 @@ void EditorNode::_edit_current() {
property_editable_warning_dialog->set_text(editable_warning);
}
if (property_editor->is_capitalize_paths_enabled() != capitalize) {
property_editor->set_enable_capitalize_paths(capitalize);
}
/* Take care of PLUGIN EDITOR */
EditorPlugin *main_plugin = editor_data.get_editor(current_obj);

View file

@ -149,14 +149,14 @@ void EditorPath::_notification(int p_what) {
if (name == "")
name = r->get_class();
} else if (Object::cast_to<Node>(obj)) {
} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
name = obj->call("get_title");
else if (Object::cast_to<Node>(obj))
name = Object::cast_to<Node>(obj)->get_name();
} else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") {
else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
name = Object::cast_to<Resource>(obj)->get_name();
} else {
else
name = obj->get_class();
}
set_tooltip(obj->get_class());

View file

@ -40,6 +40,7 @@
#include "core/project_settings.h"
#include "editor/array_property_edit.h"
#include "editor/create_dialog.h"
#include "editor/dictionary_property_edit.h"
#include "editor/editor_export.h"
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
@ -1153,7 +1154,8 @@ void CustomPropertyEditor::_node_path_selected(NodePath p_path) {
node = Object::cast_to<Node>(owner);
else if (owner->is_class("ArrayPropertyEdit"))
node = Object::cast_to<ArrayPropertyEdit>(owner)->get_node();
else if (owner->is_class("DictionaryPropertyEdit"))
node = Object::cast_to<DictionaryPropertyEdit>(owner)->get_node();
if (!node) {
v = p_path;
emit_signal("variant_changed");
@ -3211,9 +3213,14 @@ void PropertyEditor::update_tree() {
} break;
case Variant::DICTIONARY: {
Variant v = obj->get(p.name);
item->set_cell_mode(1, TreeItem::CELL_MODE_STRING);
item->set_editable(1, false);
item->set_text(1, obj->get(p.name).operator String());
item->set_text(1, String("Dictionary{") + itos(v.call("size")) + "}");
item->add_button(1, get_icon("EditResource", "EditorIcons"));
if (show_type_icons)
item->set_icon(0, get_icon("DictionaryData", "EditorIcons"));
} break;
@ -3412,7 +3419,9 @@ void PropertyEditor::update_tree() {
type = p.hint_string;
RES res = obj->get(p.name).operator RefPtr();
if (type.begins_with("RES:") && type != "RES:") { // Remote resources
res = ResourceLoader::load(type.substr(4, type.length()));
}
Ref<EncodedObjectAsID> encoded = obj->get(p.name); //for debugger and remote tools
if (encoded.is_valid()) {
@ -3423,6 +3432,7 @@ void PropertyEditor::update_tree() {
item->set_editable(1, true);
} else if (obj->get(p.name).get_type() == Variant::NIL || res.is_null()) {
item->set_text(1, "<null>");
item->set_icon(1, Ref<Texture>());
item->set_custom_as_button(1, false);
@ -3581,7 +3591,7 @@ void PropertyEditor::_edit_set(const String &p_name, const Variant &p_value, boo
}
}
if (!undo_redo || Object::cast_to<ArrayPropertyEdit>(obj)) { //kind of hacky
if (!undo_redo || Object::cast_to<ArrayPropertyEdit>(obj) || Object::cast_to<DictionaryPropertyEdit>(obj)) { //kind of hacky
obj->set(p_name, p_value);
if (p_refresh_all)
@ -3714,7 +3724,7 @@ void PropertyEditor::_item_edited() {
_edit_set(name, item->get_text(1), refresh_all);
}
} break;
// math types
// math types
case Variant::VECTOR3: {
@ -3979,8 +3989,20 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
Ref<ArrayPropertyEdit> ape = memnew(ArrayPropertyEdit);
ape->edit(obj, n, ht, Variant::Type(t));
EditorNode::get_singleton()->push_item(ape.ptr());
} else if (t == Variant::DICTIONARY) {
Variant v = obj->get(n);
if (v.get_type() != t) {
Variant::CallError ce;
v = Variant::construct(Variant::Type(t), NULL, 0, ce);
}
Ref<DictionaryPropertyEdit> dpe = memnew(DictionaryPropertyEdit);
dpe->edit(obj, n);
EditorNode::get_singleton()->push_item(dpe.ptr());
}
}
}