Update transforms after timers update to make sure changes are made before render

Fixes #29952
This commit is contained in:
PouleyKetchoupp 2019-07-29 12:33:38 +02:00
parent cf76b713cb
commit c6b82f108a

View file

@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
E = N;
}
flush_transform_notifications(); //additional transforms after timers update
_call_idle_callbacks();
#ifdef TOOLS_ENABLED