Make separate debug symbols opt-in

This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
This commit is contained in:
Hein-Pieter van Braam 2018-01-26 20:46:56 +01:00
parent 9ba5fb87f0
commit c6d9a7665a
6 changed files with 6 additions and 3 deletions

View file

@ -23,6 +23,6 @@ files = [
prog = env.add_program('#bin/godot', files)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug)

View file

@ -24,6 +24,7 @@ def get_opts():
return [
('osxcross_sdk', 'OSXCross SDK version', 'darwin14'),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False),
]

View file

@ -39,5 +39,5 @@ if env['vsproj']:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug_mingw)

View file

@ -69,6 +69,7 @@ def get_opts():
# Vista support dropped after EOL due to GH-10243
('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False),
]

View file

@ -19,5 +19,5 @@ common_x11 = [
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug)

View file

@ -55,6 +55,7 @@ def get_opts():
BoolVariable('pulseaudio', 'Detect & use pulseaudio', True),
BoolVariable('udev', 'Use udev for gamepad connection callbacks', False),
EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False),
BoolVariable('touch', 'Enable touch events', True),
]