Define android/modules globally so it appears in Project Settings

Until now people had to add it manually to project.godot to load custom modules.
This commit is contained in:
Rémi Verschelde 2019-03-07 10:40:44 +01:00
parent 8f5d9b6391
commit c74bf2e6b1
3 changed files with 8 additions and 10 deletions

View file

@ -1185,6 +1185,9 @@ ProjectSettings::ProjectSettings() {
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
GLOBAL_DEF("android/modules", "");
using_datapack = false;
}

View file

@ -163,7 +163,11 @@
</method>
</methods>
<members>
<member name="android/modules" type="String" setter="" getter="">
Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code].
</member>
<member name="application/boot_splash/bg_color" type="Color" setter="" getter="">
Background color for the boot splash.
</member>
<member name="application/boot_splash/fullsize" type="bool" setter="" getter="">
Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).

View file

@ -833,7 +833,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
static void _initialize_java_modules() {
if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
print_line("Android modules: Nothing to load, aborting");
return;
}
@ -853,19 +852,16 @@ static void _initialize_java_modules() {
jmethodID getClassLoader = env->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
jobject cls = env->CallObjectMethod(_godot_instance, getClassLoader);
//cls=env->NewGlobalRef(cls);
jclass classLoader = env->FindClass("java/lang/ClassLoader");
//classLoader=(jclass)env->NewGlobalRef(classLoader);
jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
for (int i = 0; i < mods.size(); i++) {
String m = mods[i];
//jclass singletonClass = env->FindClass(m.utf8().get_data());
print_line("Loading module: " + m);
print_line("Loading Android module: " + m);
jstring strClassName = env->NewStringUTF(m.utf8().get_data());
jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
@ -874,7 +870,6 @@ static void _initialize_java_modules() {
ERR_EXPLAIN("Couldn't find singleton for class: " + m);
ERR_CONTINUE(!singletonClass);
}
//singletonClass=(jclass)env->NewGlobalRef(singletonClass);
jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
@ -1577,7 +1572,3 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
// something
env->PopLocalFrame(NULL);
}
//Main::cleanup();
//return os.get_exit_code();