GLSL: Change shader type specifier from [vertex] to #[vertex]

The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.

Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.

Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
This commit is contained in:
Rémi Verschelde 2020-05-18 10:56:22 +02:00
parent 0187cdae9a
commit c74d65cec8
34 changed files with 102 additions and 279 deletions

View file

@ -36,14 +36,14 @@ def include_file_in_legacygl_header(filename, header_data, depth):
while line:
if line.find("[vertex]") != -1:
if line.find("#[vertex]") != -1:
header_data.reading = "vertex"
line = fs.readline()
header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset
continue
if line.find("[fragment]") != -1:
if line.find("#[fragment]") != -1:
header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
@ -612,21 +612,21 @@ def include_file_in_rd_header(filename, header_data, depth):
while line:
if line.find("[vertex]") != -1:
if line.find("#[vertex]") != -1:
header_data.reading = "vertex"
line = fs.readline()
header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset
continue
if line.find("[fragment]") != -1:
if line.find("#[fragment]") != -1:
header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
header_data.fragment_offset = header_data.line_offset
continue
if line.find("[compute]") != -1:
if line.find("#[compute]") != -1:
header_data.reading = "compute"
line = fs.readline()
header_data.line_offset += 1

View file

@ -1,10 +1,9 @@
/* clang-format off */
[versions]
#[versions]
lines = "#define MODE_LINES"
triangles = "#define MODE_TRIANGLES"
lines = "#define MODE_LINES";
triangles = "#define MODE_TRIANGLES";
[vertex]
#[vertex]
#version 450
@ -12,22 +11,20 @@ VERSION_DEFINES
#include "lm_common_inc.glsl"
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
bool debug;
float blend;
uint pad[2];
} params;
layout(push_constant, binding = 0, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
bool debug;
float blend;
uint pad[2];
}
params;
layout(location = 0) out vec3 uv_interp;
void main() {
#ifdef MODE_TRIANGLES
uint triangle_idx = params.base_index + gl_VertexIndex / 3;
uint triangle_subidx = gl_VertexIndex % 3;
@ -42,7 +39,6 @@ void main() {
uv_interp = vec3(uv, float(params.slice));
gl_Position = vec4((uv + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0);
#endif
#ifdef MODE_LINES
@ -71,12 +67,10 @@ void main() {
uv_interp = vec3(src_uv, float(params.slice));
gl_Position = vec4(dst_uv * 2.0 - 1.0, 0.0001, 1.0);
;
#endif
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
@ -84,16 +78,15 @@ VERSION_DEFINES
#include "lm_common_inc.glsl"
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
bool debug;
float blend;
uint pad[2];
} params;
layout(push_constant, binding = 0, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
bool debug;
float blend;
uint pad[2];
}
params;
layout(location = 0) in vec3 uv_interp;

View file

@ -11,7 +11,6 @@ struct Vertex {
layout(set = 0, binding = 1, std430) restrict readonly buffer Vertices {
Vertex data[];
}
vertices;
struct Triangle {
@ -22,7 +21,6 @@ struct Triangle {
layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles {
Triangle data[];
}
triangles;
struct Box {
@ -35,13 +33,11 @@ struct Box {
layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes {
Box data[];
}
boxes;
layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices {
uint data[];
}
grid_indices;
#define LIGHT_TYPE_DIRECTIONAL 0
@ -70,7 +66,6 @@ struct Light {
layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
Light data[];
}
lights;
struct Seam {
@ -81,13 +76,11 @@ struct Seam {
layout(set = 0, binding = 6, std430) restrict readonly buffer Seams {
Seam data[];
}
seams;
layout(set = 0, binding = 7, std430) restrict readonly buffer Probes {
vec4 data[];
}
probe_positions;
layout(set = 0, binding = 8) uniform utexture3D grid;

View file

@ -1,13 +1,12 @@
/* clang-format off */
[versions]
#[versions]
primary = "#define MODE_DIRECT_LIGHT"
secondary = "#define MODE_BOUNCE_LIGHT"
dilate = "#define MODE_DILATE"
unocclude = "#define MODE_UNOCCLUDE"
light_probes = "#define MODE_LIGHT_PROBES"
primary = "#define MODE_DIRECT_LIGHT";
secondary = "#define MODE_BOUNCE_LIGHT";
dilate = "#define MODE_DILATE";
unocclude = "#define MODE_UNOCCLUDE";
light_probes = "#define MODE_LIGHT_PROBES";
[compute]
#[compute]
#version 450
@ -29,14 +28,11 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#include "lm_common_inc.glsl"
/* clang-format on */
#ifdef MODE_LIGHT_PROBES
layout(set = 1, binding = 0, std430) restrict buffer LightProbeData {
vec4 data[];
}
light_probes;
layout(set = 1, binding = 1) uniform texture2DArray source_light;
@ -94,7 +90,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
mat3x4 env_transform;
}
params;
//check it, but also return distance and barycentric coords (for uv lookup)
@ -123,7 +118,6 @@ bool trace_ray(vec3 p_from, vec3 p_to
out float r_distance, out vec3 r_normal
#endif
) {
/* world coords */
vec3 rel = p_to - p_from;
@ -149,7 +143,6 @@ bool trace_ray(vec3 p_from, vec3 p_to
while (all(greaterThanEqual(icell, ivec3(0))) && all(lessThan(icell, ivec3(params.grid_size))) && iters < 1000) {
uvec2 cell_data = texelFetch(usampler3D(grid, linear_sampler), icell, 0).xy;
if (cell_data.x > 0) { //triangles here
bool hit = false;
#if defined(MODE_UNOCCLUDE)
bool hit_backface = false;
@ -211,7 +204,6 @@ bool trace_ray(vec3 p_from, vec3 p_to
r_triangle = tidx;
r_barycentric = barycentric;
}
#endif
}
}

View file

@ -1,5 +1,4 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
@ -7,9 +6,7 @@ VERSION_DEFINES
#include "lm_common_inc.glsl"
/* clang-format on */
layout(location = 0) out vec3 vertex_interp;
layout(location = 0) out vec3 vertex_interp;
layout(location = 1) out vec3 normal_interp;
layout(location = 2) out vec2 uv_interp;
layout(location = 3) out vec3 barycentric;
@ -26,11 +23,8 @@ layout(push_constant, binding = 0, std430) uniform Params {
ivec3 grid_size;
uint pad2;
}
params;
/* clang-format on */
void main() {
uint triangle_idx = params.base_triangle + gl_VertexIndex / 3;
uint triangle_subidx = gl_VertexIndex % 3;
@ -56,12 +50,9 @@ void main() {
face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position)));
gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0);
;
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
@ -69,7 +60,6 @@ VERSION_DEFINES
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
@ -79,9 +69,8 @@ layout(push_constant, binding = 0, std430) uniform Params {
float bias;
ivec3 grid_size;
uint pad2;
} params;
/* clang-format on */
}
params;
layout(location = 0) in vec3 vertex_interp;
layout(location = 1) in vec3 normal_interp;
@ -100,7 +89,6 @@ void main() {
{
// smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal)
// because we don't want to interpolate inwards, normals found pointing inwards are pushed out.
vec3 pos_a = vertices.data[vertex_indices.x].position;
vec3 pos_b = vertices.data[vertex_indices.y].position;
vec3 pos_c = vertices.data[vertex_indices.z].position;

View file

@ -1,5 +1,4 @@
/* clang-format off */
[compute]
#[compute]
#version 450
@ -8,7 +7,6 @@ VERSION_DEFINES
#define BLOCK_SIZE 8
layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
/* clang-format on */
#ifdef MODE_GEN_BLUR_SIZE
layout(rgba16f, set = 0, binding = 0) uniform restrict image2D color_image;
@ -51,7 +49,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float jitter_seed;
uint pad[2];
}
params;
//used to work around downsampling filter

View file

@ -1,5 +1,4 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
@ -7,7 +6,6 @@ VERSION_DEFINES
#ifdef USE_ATTRIBUTES
layout(location = 0) in vec2 vertex_attrib;
/* clang-format on */
layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib;
@ -87,7 +85,6 @@ void main() {
#if 0
if (draw_data.flags & FLAGS_INSTANCING_ENABLED) {
uint offset = draw_data.flags & FLAGS_INSTANCING_STRIDE_MASK;
offset *= gl_InstanceIndex;
mat4 instance_xform = mat4(
@ -158,7 +155,6 @@ VERTEX_SHADER_CODE
#if 0
if (bool(draw_data.flags & FLAGS_USE_SKELETON) && bone_weights != vec4(0.0)) { //must be a valid bone
//skeleton transform
ivec4 bone_indicesi = ivec4(bone_indices);
uvec2 tex_ofs = bone_indicesi.x * 2;
@ -209,8 +205,7 @@ VERTEX_SHADER_CODE
#endif
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
@ -219,7 +214,6 @@ VERSION_DEFINES
#include "canvas_uniforms_inc.glsl"
layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(location = 1) in vec4 color_interp;
layout(location = 2) in vec2 vertex_interp;
@ -342,7 +336,6 @@ void main() {
vec3 normal;
#if defined(NORMAL_USED)
bool normal_used = true;
#else
bool normal_used = false;

View file

@ -1,10 +1,8 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
layout(location = 0) in highp vec3 vertex;
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Constants {
mat4 projection;
@ -12,7 +10,6 @@ layout(push_constant, binding = 0, std430) uniform Constants {
vec2 direction;
vec2 pad;
}
constants;
layout(location = 0) out highp float depth;
@ -24,13 +21,11 @@ void main() {
gl_Position = constants.projection * vtx;
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
layout(location = 0) in highp float depth;
/* clang-format on */
layout(location = 0) out highp float distance_buf;
void main() {

View file

@ -51,7 +51,6 @@ layout(push_constant, binding = 0, std430) uniform DrawData {
vec2 color_texture_pixel_size;
uint lights[4];
}
draw_data;
// The values passed per draw primitives are cached within it
@ -83,7 +82,6 @@ layout(set = 2, binding = 0, std140) uniform CanvasData {
float time_pad;
//uint light_count;
}
canvas_data;
layout(set = 2, binding = 1) uniform textureBuffer skeleton_buffer;
@ -92,7 +90,6 @@ layout(set = 2, binding = 2, std140) uniform SkeletonData {
mat4 skeleton_transform; //in world coordinates
mat4 skeleton_transform_inverse;
}
skeleton_data;
#ifdef USE_LIGHTING
@ -126,7 +123,6 @@ struct Light {
layout(set = 2, binding = 3, std140) uniform LightData {
Light data[MAX_LIGHTS];
}
light_array;
layout(set = 2, binding = 4) uniform texture2D light_textures[MAX_LIGHT_TEXTURES];
@ -139,7 +135,6 @@ layout(set = 2, binding = 6) uniform sampler shadow_sampler;
layout(set = 2, binding = 7, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
/* SET3: Render Target Data */

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
#define FLAG_HORIZONTAL (1 << 0)
#define FLAG_USE_BLUR_SECTION (1 << 1)
@ -37,7 +35,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float camera_z_near;
uint pad2[2];
}
params;
#ifdef MODE_CUBEMAP_ARRAY_TO_PANORAMA

View file

@ -1,12 +1,10 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params {
vec4 section;
@ -17,7 +15,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool force_luminance;
uint pad[3];
}
params;
void main() {
@ -36,8 +33,7 @@ void main() {
}
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
@ -52,11 +48,10 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool force_luminance;
bool alpha_to_zero;
uint pad[2];
} params;
}
params;
layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_color;
@ -82,8 +77,9 @@ void main() {
vec2 st = vec2(atan(normal.x, normal.z), acos(normal.y));
if (st.x < 0.0)
if (st.x < 0.0) {
st.x += M_PI * 2.0;
}
uv = st / vec2(M_PI * 2.0, M_PI);

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cube;
@ -18,7 +16,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float z_near;
bool z_flip;
}
params;
layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer;

View file

@ -18,8 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
/* clang-format off */
[compute]
#[compute]
#version 450
@ -28,7 +27,6 @@ VERSION_DEFINES
#define BLOCK_SIZE 8
layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
@ -37,7 +35,6 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_
layout(push_constant, binding = 1, std430) uniform Params {
uint face_size;
}
params;
#define M_PI 3.14159265359

View file

@ -18,8 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
/* clang-format off */
[compute]
#[compute]
#version 450
@ -28,7 +27,6 @@ VERSION_DEFINES
#define GROUP_SIZE 64
layout(local_size_x = GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly imageCube dest_cubemap0;
@ -51,13 +49,11 @@ layout(rgba16f, set = 2, binding = 6) uniform restrict writeonly imageCube dest_
layout(set = 1, binding = 0, std430) buffer restrict readonly Data {
vec4[7][5][3][24] coeffs;
}
data;
#else
layout(set = 1, binding = 0, std430) buffer restrict readonly Data {
vec4[7][5][6] coeffs;
}
data;
#endif

View file

@ -1,5 +1,4 @@
/* clang-format off */
[compute]
#[compute]
#version 450
@ -8,7 +7,6 @@ VERSION_DEFINES
#define GROUP_SIZE 8
layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cube;
@ -21,7 +19,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool use_direct_write;
float face_size;
}
params;
#define M_PI 3.14159265359

View file

@ -1,5 +1,4 @@
/* clang-format off */
[compute]
#[compute]
#version 450
@ -10,7 +9,6 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#else
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#endif
/* clang-format on */
#ifndef MODE_DYNAMIC
@ -24,7 +22,6 @@ struct CellChildren {
layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer {
CellChildren data[];
}
cell_children;
struct CellData {
@ -37,7 +34,6 @@ struct CellData {
layout(set = 0, binding = 2, std430) buffer CellDataBuffer {
CellData data[];
}
cell_data;
#endif // MODE DYNAMIC
@ -67,7 +63,6 @@ struct Light {
layout(set = 0, binding = 3, std140) uniform Lights {
Light data[MAX_LIGHTS];
}
lights;
#endif // MODE COMPUTE LIGHT
@ -99,13 +94,11 @@ layout(push_constant, binding = 0, std430) uniform Params {
float aniso_strength;
uint pad;
}
params;
layout(set = 0, binding = 4, std430) buffer Outputs {
vec4 data[];
}
outputs;
#endif // MODE DYNAMIC
@ -148,7 +141,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
float propagation;
float pad[3];
}
params;
#ifdef MODE_DYNAMIC_LIGHTING

View file

@ -1,5 +1,4 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
@ -11,12 +10,10 @@ struct CellData {
uint emission; //rgb normalized with e as multiplier
uint normal; //RGB normal encoded
};
/* clang-format on */
layout(set = 0, binding = 1, std140) buffer CellDataBuffer {
CellData data[];
}
cell_data;
layout(set = 0, binding = 2) uniform texture3D color_tex;
@ -37,7 +34,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
ivec3 bounds;
uint pad;
}
params;
layout(location = 0) out vec4 color_interp;
@ -172,15 +168,13 @@ void main() {
#endif
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
VERSION_DEFINES
layout(location = 0) in vec4 color_interp;
/* clang-format on */
layout(location = 0) out vec4 frag_color;
void main() {

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
/* clang-format on */
#define MAX_DISTANCE 100000
@ -20,7 +18,6 @@ struct CellChildren {
layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer {
CellChildren data[];
}
cell_children;
struct CellData {
@ -33,7 +30,6 @@ struct CellData {
layout(set = 0, binding = 2, std430) buffer CellDataBuffer {
CellData data[];
}
cell_data;
layout(r8ui, set = 0, binding = 3) uniform restrict writeonly uimage3D sdf_tex;
@ -44,7 +40,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
uint pad0;
uint pad1;
}
params;
void main() {
@ -73,20 +68,17 @@ void main() {
#if 0
layout(push_constant, binding = 0, std430) uniform Params {
ivec3 limits;
uint stack_size;
} params;
}
params;
float distance_to_aabb(ivec3 pos, ivec3 aabb_pos, ivec3 aabb_size) {
vec3 delta = vec3(max(ivec3(0), max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1)))));
return length(delta);
}
void main() {
ivec3 pos = ivec3(gl_GlobalInvocationID);
uint stack[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
@ -110,7 +102,6 @@ void main() {
int stack_pos = 0;
while (true) {
uint index = stack_indices[stack_pos] >> 24;
if (index == 8) {

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
/* clang-format on */
#define NO_CHILDREN 0xFFFFFFFF
#define GREY_VEC vec3(0.33333, 0.33333, 0.33333)
@ -18,7 +16,6 @@ struct CellChildren {
layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer {
CellChildren data[];
}
cell_children;
struct CellData {
@ -31,7 +28,6 @@ struct CellData {
layout(set = 0, binding = 2, std430) buffer CellDataBuffer {
CellData data[];
}
cell_data;
#define LIGHT_TYPE_DIRECTIONAL 0
@ -59,7 +55,6 @@ struct Light {
layout(set = 0, binding = 3, std140) uniform Lights {
Light data[MAX_LIGHTS];
}
lights;
#endif
@ -77,13 +72,11 @@ layout(push_constant, binding = 0, std430) uniform Params {
uint cell_count;
uint pad[2];
}
params;
layout(set = 0, binding = 4, std140) uniform Outputs {
vec4 data[];
}
output;
#ifdef MODE_COMPUTE_LIGHT
@ -94,7 +87,6 @@ uint raymarch(float distance, float distance_adv, vec3 from, vec3 direction) {
ivec3 size = ivec3(max(max(params.limits.x, params.limits.y), params.limits.z));
while (distance > -distance_adv) { //use this to avoid precision errors
uint cell = 0;
ivec3 pos = ivec3(from);
@ -120,8 +112,9 @@ uint raymarch(float distance, float distance_adv, vec3 from, vec3 direction) {
}
cell = cell_children.data[cell].children[child];
if (cell == NO_CHILDREN)
if (cell == NO_CHILDREN) {
break;
}
half_size >>= ivec3(1);
}
@ -142,7 +135,6 @@ bool compute_light_vector(uint light, uint cell, vec3 pos, out float attenuation
if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) {
light_pos = pos - lights.data[light].direction * length(vec3(params.limits));
attenuation = 1.0;
} else {
light_pos = lights.data[light].position;
float distance = length(pos - light_pos);

View file

@ -1,5 +1,4 @@
/* clang-format off */
[compute]
#[compute]
#version 450
@ -8,7 +7,6 @@ VERSION_DEFINES
#define BLOCK_SIZE 8
layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
/* clang-format on */
shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE];
@ -37,7 +35,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float exposure_adjust;
float pad[3];
}
params;
void main() {
@ -68,7 +65,6 @@ void main() {
barrier();
size >>= 1;
} while (size >= 1);
if (t == 0) {

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_normal;
layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_roughness;
@ -16,7 +14,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float curve;
uint pad;
}
params;
#define HALF_PI 1.5707963267948966
@ -53,14 +50,14 @@ void main() {
float kappa = (3.0f * r - r * r2) / (1.0f - r2);
float variance = 0.25f / kappa;
limit = sqrt(min(2.0f * variance, threshold * threshold));
//*/
*/
/*
//Formula based on probability distribution graph
float width = acos(max(0.0,r)); // convert to angle (width)
float roughness = pow(width,1.7)*0.854492; //approximate (crappy) formula to convert to roughness
limit = min(sqrt(roughness), threshold); //convert to perceptual roughness and apply threshold
//*/
*/
limit = min(sqrt(pow(acos(max(0.0, r)) / HALF_PI, params.curve)), threshold); //convert to perceptual roughness and apply threshold

View file

@ -1,5 +1,4 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
@ -10,7 +9,6 @@ VERSION_DEFINES
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
/* clang-format on */
layout(location = 1) in vec3 normal_attrib;
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
layout(location = 2) in vec4 tangent_attrib;
@ -62,8 +60,6 @@ VERTEX_SHADER_GLOBALS
/* clang-format on */
// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
invariant gl_Position;
layout(location = 7) flat out uint instance_index;
@ -272,8 +268,7 @@ VERTEX_SHADER_CODE
#endif
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
@ -284,7 +279,6 @@ VERSION_DEFINES
/* Varyings */
layout(location = 0) in vec3 vertex_interp;
/* clang-format on */
layout(location = 1) in vec3 normal_interp;
#if defined(COLOR_USED)

View file

@ -6,7 +6,6 @@ layout(push_constant, binding = 0, std430) uniform DrawCall {
uint pad; //16 bits minimum size
vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise
}
draw_call;
/* Set 0 Scene data that never changes, ever */
@ -148,7 +147,6 @@ struct InstanceData {
layout(set = 0, binding = 4, std430) restrict readonly buffer Instances {
InstanceData data[];
}
instances;
struct LightData { //this structure needs to be as packed as possible
@ -175,7 +173,6 @@ struct LightData { //this structure needs to be as packed as possible
layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
LightData data[];
}
lights;
struct ReflectionData {
@ -192,7 +189,6 @@ struct ReflectionData {
layout(set = 0, binding = 6, std140) uniform ReflectionProbeData {
ReflectionData data[MAX_REFLECTION_DATA_STRUCTS];
}
reflections;
struct DirectionalLightData {
@ -231,7 +227,6 @@ struct DirectionalLightData {
layout(set = 0, binding = 7, std140) uniform DirectionalLights {
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
}
directional_lights;
struct GIProbeData {
@ -253,7 +248,6 @@ struct GIProbeData {
layout(set = 0, binding = 8, std140) uniform GIProbes {
GIProbeData data[MAX_GI_PROBES];
}
gi_probes;
layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TEXTURES];
@ -268,7 +262,6 @@ struct Lightmap {
layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps {
Lightmap data[];
}
lightmaps;
layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
@ -280,7 +273,6 @@ struct LightmapCapture {
layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures {
LightmapCapture data[];
}
lightmap_captures;
#define CLUSTER_COUNTER_SHIFT 20
@ -311,7 +303,6 @@ struct DecalData {
layout(set = 0, binding = 15, std430) restrict readonly buffer Decals {
DecalData data[];
}
decals;
layout(set = 0, binding = 16) uniform utexture3D cluster_texture;
@ -319,7 +310,6 @@ layout(set = 0, binding = 16) uniform utexture3D cluster_texture;
layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData {
uint indices[];
}
cluster_data;
layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas;
@ -327,7 +317,6 @@ layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas;
layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
// decal atlas
@ -363,7 +352,6 @@ layout(set = 3, binding = 4) uniform texture2D ao_buffer;
layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms {
vec4 data[];
}
transforms;
/* Set 5 User Material */

View file

@ -1,16 +1,11 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_diffuse;
layout(r32f, set = 0, binding = 1) uniform restrict readonly image2D source_depth;
layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2D ssr_image;
@ -42,7 +37,6 @@ layout(push_constant, binding = 2, std430) uniform Params {
mat4 projection;
}
params;
vec2 view_to_screen(vec3 view_pos, out float w) {

View file

@ -1,16 +1,11 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_ssr;
layout(r8, set = 0, binding = 1) uniform restrict readonly image2D source_radius;
layout(rgba8, set = 1, binding = 0) uniform restrict readonly image2D source_normal;
@ -33,7 +28,6 @@ layout(push_constant, binding = 2, std430) uniform Params {
bool vertical;
uint steps;
}
params;
#define GAUSS_TABLE_SIZE 15

View file

@ -1,15 +1,11 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_ssr;
layout(set = 1, binding = 0) uniform sampler2D source_depth;
layout(set = 1, binding = 1) uniform sampler2D source_normal;
@ -26,7 +22,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool filtered;
uint pad[2];
}
params;
void main() {
@ -72,7 +67,6 @@ void main() {
color /= 4.0;
depth /= 4.0;
normal = normalize(normal / 4.0) * 0.5 + 0.5;
} else {
color = texelFetch(source_ssr, ssC << 1, 0);
depth = texelFetch(source_depth, ssC << 1, 0).r;

View file

@ -1,12 +1,10 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
@ -14,7 +12,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec4 position_multiplier;
float time;
}
params;
void main() {
@ -23,8 +20,7 @@ void main() {
gl_Position = vec4(uv_interp, 1.0, 1.0);
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
@ -33,7 +29,6 @@ VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation;
@ -41,7 +36,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec4 position_multiplier;
float time; //TODO consider adding vec2 screen res, and float radiance size
}
params;
#define SAMPLER_NEAREST_CLAMP 0
@ -62,7 +56,6 @@ layout(set = 0, binding = 0) uniform sampler material_samplers[12];
layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
#ifdef USE_MATERIAL_UNIFORMS

View file

@ -1,12 +1,10 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
/* clang-format on */
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
@ -15,15 +13,13 @@ void main() {
gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D specular;

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
#define TWO_PI 6.283185307179586476925286766559
@ -49,7 +47,6 @@ const int ROTATIONS[] = int[](
29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
19, 27, 21, 25, 39, 29, 17, 21, 27);
/* clang-format on */
//#define NUM_SPIRAL_TURNS (7)
const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1];
@ -78,7 +75,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float proj_scale;
uint pad;
}
params;
vec3 reconstructCSPosition(vec2 S, float z) {

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_ssao;
layout(set = 1, binding = 0) uniform sampler2D source_depth;
@ -31,7 +29,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
ivec2 axis; /** (1, 0) or (0, 1) */
ivec2 screen_size;
}
params;
/** Filter radius in pixels. This will be multiplied by SCALE. */

View file

@ -1,12 +1,10 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params {
vec2 pixel_size;
@ -16,7 +14,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool orthogonal;
uint pad;
}
params;
#ifdef MINIFY_START

View file

@ -1,16 +1,11 @@
/* clang-format off */
[compute]
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
#ifdef USE_25_SAMPLES
const int kernel_size = 13;
@ -105,7 +100,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float depth_scale;
uint pad[3];
}
params;
layout(set = 0, binding = 0) uniform sampler2D source_image;

View file

@ -1,12 +1,10 @@
/* clang-format off */
[vertex]
#[vertex]
#version 450
VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
/* clang-format on */
void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
@ -14,15 +12,13 @@ void main() {
gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
}
/* clang-format off */
[fragment]
#[fragment]
#version 450
VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_color;
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
@ -52,7 +48,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool use_fxaa;
uint pad;
}
params;
layout(location = 0) out vec4 frag_color;
@ -297,10 +292,11 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
textureLod(source_color, uv_interp + dir * 0.5, 0.0).xyz * exposure);
float lumaB = dot(rgbB, luma);
if ((lumaB < lumaMin) || (lumaB > lumaMax))
if ((lumaB < lumaMin) || (lumaB > lumaMax)) {
return rgbA;
else
} else {
return rgbB;
}
}
void main() {

View file

@ -41,7 +41,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
"fragment",
"tesselation_control",
"tesselation_evaluation",
"compute"
"compute",
};
String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0;
@ -55,14 +55,11 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
{
String ls = line.strip_edges();
if (ls.begins_with("#[")) { //workaround for clang format
ls = ls.replace_first("#[", "[");
}
if (ls.begins_with("[") && ls.ends_with("]")) {
String section = ls.substr(1, ls.length() - 2).strip_edges();
if (ls.begins_with("#[") && ls.ends_with("]")) {
String section = ls.substr(2, ls.length() - 3).strip_edges();
if (section == "versions") {
if (stages_found) {
base_error = "Invalid shader file, [version] must be the first section found.";
base_error = "Invalid shader file, #[versions] must be the first section found.";
break;
}
reading_versions = true;
@ -102,22 +99,27 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
if (reading_versions) {
String l = line.strip_edges();
if (l != "") {
int eqpos = l.find("=");
if (eqpos == -1) {
base_error = "Version syntax is version=\"<defines with C escaping>\".";
if (l.find("=") == -1) {
base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
}
String version = l.get_slice("=", 0).strip_edges();
if (l.find(";") != -1) {
// We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
}
Vector<String> slices = l.get_slice(";", 0).split("=");
String version = slices[0].strip_edges();
if (!version.is_valid_identifier()) {
base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
break;
}
String define = l.get_slice("=", 1).strip_edges();
String define = slices[1].strip_edges();
if (!define.begins_with("\"") || !define.ends_with("\"")) {
base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
break;
}
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; //add newline before and after jsut in case
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; // Add newline before and after just in case.
version_texts[version] = define + "\n" + p_defines;
}