Fix output binary paths for VS project generation

This commit is contained in:
George Marques 2016-10-20 19:02:10 -02:00
parent c23e8797f1
commit c8093678a0
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@ -379,9 +379,9 @@ if selected_platform in platform_list:
release_variants = ['release|Win32']+['release|x64']
release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
variants = debug_variants + release_variants + release_debug_variants
debug_targets = ['Debug']+['Debug']
release_targets = ['Release']+['Release']
release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe']
release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
incs = env.vs_incs,