Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.

This commit is contained in:
Jon Ross 2017-05-19 14:49:37 -07:00
parent a75623f436
commit c97c733779
2 changed files with 15 additions and 12 deletions

View file

@ -37,24 +37,18 @@ void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
tileset = p_tileset;
}
void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
if (!p_merge)
p_library->clear();
for (int i = 0; i < p_node->get_child_count(); i++) {
for (int i = 0; i < scene->get_child_count(); i++) {
Node *child = scene->get_child(i);
Node *child = p_node->get_child(i);
if (!child->cast_to<Sprite>()) {
if (child->get_child_count() > 0) {
child = child->get_child(0);
if (!child->cast_to<Sprite>()) {
continue;
}
_import_node(child, p_library);
}
} else
continue;
continue;
}
Sprite *mi = child->cast_to<Sprite>();
@ -138,6 +132,14 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
}
}
void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
_import_node(scene, p_library);
}
void TileSetEditor::_menu_confirm() {
switch (option) {

View file

@ -59,6 +59,7 @@ class TileSetEditor : public Control {
void _menu_confirm();
void _name_dialog_confirm(const String &name);
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
protected: