Mono/C#: Fix assemblies being reloaded a second time unnecesarily

This commit is contained in:
Ignacio Etcheverry 2020-04-23 02:23:25 +02:00
parent 28f0b15c9d
commit c9882e61e2

View file

@ -1387,7 +1387,10 @@ bool _GodotSharp::is_runtime_initialized() {
void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
// This method may be called more than once with `call_deferred`, so we need to check
// again if reloading is needed to avoid reloading multiple times unnecessarily.
if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed())
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
#endif
}