Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.

This commit is contained in:
Juan Linietsky 2017-10-01 19:08:49 -03:00
parent d10e5eabed
commit c9a925c4e0
3 changed files with 10 additions and 7 deletions

View file

@ -932,7 +932,8 @@ LIGHT_SHADER_CODE
vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) );
float B = 0.45 * sigma2 / (sigma2 + 0.09);
light_amount = dotNL * (A + vec3(B) * s / t) / M_PI;
// light_amount = dotNL * (A + vec3(B) * s / t) / M_PI;
light_amount = dotNL * (A + vec3(B) * s / t);
}
#elif defined(DIFFUSE_TOON)
@ -952,7 +953,8 @@ LIGHT_SHADER_CODE
float FD90 = 0.5 + 2.0 * LoH * LoH * roughness;
float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoV);
float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoL);
light_amount = ( (1.0 / M_PI) * FdV * FdL ) * NoL;
//light_amount = ( (1.0 / M_PI) * FdV * FdL ) * NoL;
light_amount = ( FdV * FdL ) * NoL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
@ -965,7 +967,8 @@ LIGHT_SHADER_CODE
}
#else
//lambert
light_amount = dotNL / M_PI;
// light_amount = dotNL / M_PI;
light_amount = dotNL;
#endif
#if defined(TRANSMISSION_USED)

View file

@ -370,10 +370,10 @@ void SpatialMaterial::_update_shader() {
case CULL_DISABLED: code += ",cull_disabled"; break;
}
switch (diffuse_mode) {
case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break;
case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_TOON: code += ",diffuse_toon"; break;
}
switch (specular_mode) {
@ -1809,7 +1809,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
ADD_GROUP("Parameters", "params_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Lambert,Lambert Wrap,Oren Nayar,Burley,Toon"), "set_diffuse_mode", "get_diffuse_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
@ -1991,10 +1991,10 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);

View file

@ -185,10 +185,10 @@ public:
};
enum DiffuseMode {
DIFFUSE_BURLEY,
DIFFUSE_LAMBERT,
DIFFUSE_LAMBERT_WRAP,
DIFFUSE_OREN_NAYAR,
DIFFUSE_BURLEY,
DIFFUSE_TOON,
};