Clamp the editor scale to 1 when resetting zoom in the 2D editor

This closes #35294.
This commit is contained in:
Hugo Locurcio 2020-01-18 22:07:27 +01:00
parent d4a222cd9d
commit c9aca9ef81
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@ -4236,7 +4236,7 @@ void CanvasItemEditor::_button_zoom_minus() {
}
void CanvasItemEditor::_button_zoom_reset() {
_zoom_on_position(1.0 * EDSCALE, viewport_scrollable->get_size() / 2.0);
_zoom_on_position(1.0 * MAX(1, EDSCALE), viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_zoom_plus() {
@ -5038,7 +5038,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
if (state.has("zoom")) {
// Compensate the editor scale, so that the editor scale can be changed
// and the zoom level will still be the same (relative to the editor scale).
zoom = float(p_state["zoom"]) * EDSCALE;
zoom = float(p_state["zoom"]) * MAX(1, EDSCALE);
_update_zoom_label();
}