Remove editor code in PhysicalBone3D

_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
This commit is contained in:
PouleyKetchoupp 2021-10-01 08:02:38 -07:00
parent 77721b35ba
commit ca30b70943
3 changed files with 3 additions and 10 deletions

View file

@ -43,6 +43,7 @@ void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed)
void PhysicalBone3DEditor::_set_move_joint() {
if (selected) {
selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
Node3DEditor::get_singleton()->update_transform_gizmo();
}
}

View file

@ -33,10 +33,6 @@
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/plugins/node_3d_editor_plugin.h"
#endif
void PhysicsBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
@ -2998,14 +2994,11 @@ void PhysicalBone3D::_on_bone_parent_changed() {
_reload_joint();
}
void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
#ifdef TOOLS_ENABLED
void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) {
gizmo_move_joint = p_move_joint;
Node3DEditor::get_singleton()->update_transform_gizmo();
#endif
}
#ifdef TOOLS_ENABLED
Transform3D PhysicalBone3D::get_global_gizmo_transform() const {
return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
}

View file

@ -662,10 +662,9 @@ private:
public:
void _on_bone_parent_changed();
void _set_gizmo_move_joint(bool p_move_joint);
public:
#ifdef TOOLS_ENABLED
void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;
virtual Transform3D get_local_gizmo_transform() const override;
#endif