If resources on disk have subresources and they are edited, also save the resource on ctrl-s

This commit is contained in:
Juan Linietsky 2019-02-26 23:48:30 -03:00
parent ffb9f342a5
commit caa42667e8

View file

@ -1017,6 +1017,35 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
return false;
}
static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource> > &edited_resources) {
if (p_resource->is_edited()) {
edited_resources.insert(p_resource);
return true;
}
List<PropertyInfo> plist;
p_resource->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().type == Variant::OBJECT && E->get().usage & PROPERTY_USAGE_STORAGE && !(E->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) {
RES res = p_resource->get(E->get().name);
if (res.is_null()) {
continue;
}
if (res->get_path().is_resource_file()) { //not a subresource, continue
continue;
}
if (_find_edited_resources(res, edited_resources)) {
return true;
}
}
}
return false;
}
void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
@ -1080,16 +1109,28 @@ void EditorNode::_save_scene(String p_file, int idx) {
//_save_edited_subresources(scene, processed, flg);
{ //instead, just find globally unsaved subresources and save them
Set<Ref<Resource> > edited_subresources;
List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
if (res->is_edited() && res->get_path().is_resource_file()) {
if (!res->get_path().is_resource_file())
continue;
//not only check if this resourec is edited, check contained subresources too
if (_find_edited_resources(res, edited_subresources)) {
ResourceSaver::save(res->get_path(), res, flg);
res->set_edited(false);
}
}
// clear later, because user may have put the same subresource in two different resources,
// which will be shared until the next reload
for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
res->set_edited(false);
}
}
editor_data.save_editor_external_data();