Move PopupWindow logic to GodotEditText on Android

This commit is contained in:
PouleyKetchoupp 2020-07-28 15:47:51 +02:00
parent cf03f90fa8
commit cac7eb3a64
2 changed files with 58 additions and 69 deletions

View file

@ -56,8 +56,6 @@ import android.content.SharedPreferences.Editor;
import android.content.pm.ConfigurationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException;
import android.graphics.Point;
import android.graphics.Rect;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
@ -70,7 +68,6 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings.Secure;
import android.view.Display;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
@ -78,12 +75,10 @@ import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewTreeObserver;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.PopupWindow;
import android.widget.ProgressBar;
import android.widget.TextView;
@ -165,7 +160,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public GodotRenderView mRenderView;
private boolean godot_initialized = false;
private PopupWindow mKeyboardWindow;
private GodotEditText mEditText;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
@ -223,24 +218,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
containerLayout = new FrameLayout(activity);
containerLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create a popup window with an invisible layout for the virtual keyboard,
// so the view can be resized to get the vk height without resizing the main godot view.
final FrameLayout keyboardLayout = new FrameLayout(activity);
keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
keyboardLayout.setVisibility(View.INVISIBLE);
mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
mKeyboardWindow.setFocusable(true); // for the text edit to work
mKeyboardWindow.setTouchable(false); // inputs need to go through
// GodotEditText layout
GodotEditText editText = new GodotEditText(activity);
editText.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
editText.setKeyboardView(keyboardLayout);
// ...add to keyboard layout
keyboardLayout.addView(editText);
GodotLib.setup(command_line);
final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
@ -253,21 +230,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
View view = mRenderView.getView();
containerLayout.addView(view, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
editText.setView(mRenderView);
io.setEdit(editText);
keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
});
mEditText = new GodotEditText(activity, mRenderView);
io.setEdit(mEditText);
mRenderView.queueOnRenderThread(new Runnable() {
@Override
@ -626,14 +591,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mRenderView.getView().post(new Runnable() {
@Override
public void run() {
mKeyboardWindow.showAtLocation(getActivity().getWindow().getDecorView(), Gravity.NO_GRAVITY, 0, 0);
mEditText.onInitView();
}
});
}
@Override
public void onDestroy() {
mKeyboardWindow.dismiss();
mEditText.onDestroyView();
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onMainDestroy();

View file

@ -32,17 +32,27 @@ package org.godotengine.godot.input;
import org.godotengine.godot.*;
import android.app.Activity;
import android.content.Context;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Handler;
import android.os.Message;
import android.text.InputFilter;
import android.text.InputType;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.ViewTreeObserver;
import android.view.WindowManager;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
import android.widget.FrameLayout;
import android.widget.PopupWindow;
import java.lang.ref.WeakReference;
@ -58,6 +68,7 @@ public class GodotEditText extends EditText {
// ===========================================================
private GodotRenderView mRenderView;
private View mKeyboardView;
private PopupWindow mKeyboardWindow;
private GodotTextInputWrapper mInputWrapper;
private EditHandler sHandler = new EditHandler(this);
private String mOriginText;
@ -82,24 +93,52 @@ public class GodotEditText extends EditText {
// ===========================================================
// Constructors
// ===========================================================
public GodotEditText(final Context context) {
public GodotEditText(final Context context, final GodotRenderView view) {
super(context);
initView();
}
public GodotEditText(final Context context, final AttributeSet attrs) {
super(context, attrs);
initView();
}
public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
initView();
}
protected void initView() {
setPadding(0, 0, 0, 0);
setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE);
setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
mRenderView = view;
mInputWrapper = new GodotTextInputWrapper(mRenderView, this);
setOnEditorActionListener(mInputWrapper);
view.getView().requestFocus();
// Create a popup window with an invisible layout for the virtual keyboard,
// so the view can be resized to get the vk height without resizing the main godot view.
final FrameLayout keyboardLayout = new FrameLayout(context);
keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
keyboardLayout.setVisibility(View.INVISIBLE);
keyboardLayout.addView(this);
mKeyboardView = keyboardLayout;
mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
mKeyboardWindow.setFocusable(true); // for the text edit to work
mKeyboardWindow.setTouchable(false); // inputs need to go through
keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
((Activity)mRenderView.getView().getContext()).getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
});
}
public void onInitView() {
mKeyboardWindow.showAtLocation(mRenderView.getView(), Gravity.NO_GRAVITY, 0, 0);
}
public void onDestroyView() {
mKeyboardWindow.dismiss();
}
public boolean isMultiline() {
@ -153,21 +192,6 @@ public class GodotEditText extends EditText {
p_edit_text.setFilters(filters);
}
// ===========================================================
// Getter & Setter
// ===========================================================
public void setView(final GodotRenderView view) {
mRenderView = view;
if (mInputWrapper == null)
mInputWrapper = new GodotTextInputWrapper(mRenderView, this);
setOnEditorActionListener(mInputWrapper);
view.getView().requestFocus();
}
public void setKeyboardView(final View keyboardView) {
mKeyboardView = keyboardView;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================