Mono: Fix null exception in GenerateGameProject

Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
This commit is contained in:
Ignacio Etcheverry 2019-07-10 15:03:05 +02:00
parent 0b69be91d5
commit caf20492cf
2 changed files with 7 additions and 3 deletions

View file

@ -87,7 +87,7 @@ def build(env_mono):
target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
if env_mono['target'] == 'debug':
target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'GodotTools.Core.dll']
target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
@ -102,6 +102,10 @@ def build_project_editor_only(env_mono):
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
if env_mono['target'] == 'debug':
target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())

View file

@ -11,11 +11,11 @@ namespace GodotTools
{
public static class CSharpProject
{
public static string GenerateGameProject(string dir, string name, IEnumerable<string> files = null)
public static string GenerateGameProject(string dir, string name)
{
try
{
return ProjectGenerator.GenGameProject(dir, name, files);
return ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { });
}
catch (Exception e)
{