Fix copy shader in GLSL ES 3.0

This commit is contained in:
Leon Krause 2018-01-15 23:46:45 +01:00
parent 03475ba197
commit cbc194dde6

View file

@ -161,7 +161,7 @@ void main() {
#ifdef SRGB_TO_LINEAR
color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045)));
color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045)));
#endif
#ifdef DEBUG_GRADIENT