Fix Face3::get_random_point_inside()

Use correct overload of Math::random(from, to) to return floating point values within the correct range.
This commit is contained in:
John Wigg 2021-09-24 21:41:17 +02:00 committed by GitHub
parent 89c718c58b
commit ccf05aeb9a
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@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
}
Vector3 Face3::get_random_point_inside() const {
real_t a = Math::random(0, 1);
real_t b = Math::random(0, 1);
real_t a = Math::random(0.0, 1.0);
real_t b = Math::random(0.0, 1.0);
if (a > b) {
SWAP(a, b);
}