Fix Joint2D/Joint node path reset on scene switch

When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
This commit is contained in:
PouleyKetchoupp 2021-03-01 17:49:34 -07:00
parent 6fc9c409dd
commit cdf0ebfac7
4 changed files with 12 additions and 28 deletions

View file

@ -48,18 +48,10 @@ void Joint2D::_disconnect_signals() {
body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
void Joint2D::_body_exit_tree() {
_disconnect_signals();
Object *object = ObjectDB::get_instance(p_body_id);
PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
ERR_FAIL_NULL(body);
RID body_rid = body->get_rid();
if (ba == body_rid)
a = NodePath();
if (bb == body_rid)
b = NodePath();
_update_joint();
_update_joint(true);
}
void Joint2D::_update_joint(bool p_only_free) {
@ -135,8 +127,8 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
@ -233,7 +225,7 @@ String Joint2D::get_configuration_warning() const {
void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint2D::_body_exit_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint2D::_body_exit_tree);
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);

View file

@ -51,7 +51,7 @@ class Joint2D : public Node2D {
protected:
void _disconnect_signals();
void _body_exit_tree(const ObjectID &p_body_id);
void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);

View file

@ -45,18 +45,10 @@ void Joint::_disconnect_signals() {
body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
void Joint::_body_exit_tree(const ObjectID &p_body_id) {
void Joint::_body_exit_tree() {
_disconnect_signals();
Object *object = ObjectDB::get_instance(p_body_id);
PhysicsBody *body = Object::cast_to<PhysicsBody>(object);
ERR_FAIL_NULL(body);
RID body_rid = body->get_rid();
if (ba == body_rid)
a = NodePath();
if (bb == body_rid)
b = NodePath();
_update_joint();
_update_joint(true);
}
void Joint::_update_joint(bool p_only_free) {
@ -126,12 +118,12 @@ void Joint::_update_joint(bool p_only_free) {
if (body_a) {
ba = body_a->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
if (body_b) {
bb = body_b->get_rid();
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
@ -228,7 +220,7 @@ String Joint::get_configuration_warning() const {
void Joint::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint::_body_exit_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &Joint::_body_exit_tree);
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint::get_node_a);

View file

@ -51,7 +51,7 @@ class Joint : public Spatial {
protected:
void _disconnect_signals();
void _body_exit_tree(const ObjectID &p_body_id);
void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);