doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2017-12-10 00:43:30 +01:00
parent 028f959fb1
commit ce0f894b48
18 changed files with 238 additions and 114 deletions

View file

@ -30,6 +30,16 @@
Clear the animation (clear all tracks and reset all).
</description>
</method>
<method name="copy_track">
<return type="void">
</return>
<argument index="0" name="track" type="int">
</argument>
<argument index="1" name="to_animation" type="Animation">
</argument>
<description>
</description>
</method>
<method name="find_track" qualifiers="const">
<return type="int">
</return>
@ -244,6 +254,14 @@
Insert a generic key in a given track.
</description>
</method>
<method name="track_is_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="track_is_imported" qualifiers="const">
<return type="bool">
</return>
@ -293,6 +311,16 @@
Remove a key by position (seconds) in a given track.
</description>
</method>
<method name="track_set_enabled">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="track_set_imported">
<return type="void">
</return>

View file

@ -74,20 +74,6 @@
Returns the name of [code]animation[/code] or empty string if not found.
</description>
</method>
<method name="get_anim_length" qualifiers="const">
<return type="float">
</return>
<description>
Get the length (in seconds) of the currently playing animation.
</description>
</method>
<method name="get_anim_position" qualifiers="const">
<return type="float">
</return>
<description>
Get the position (in seconds) of the currently playing animation.
</description>
</method>
<method name="get_animation" qualifiers="const">
<return type="Animation">
</return>
@ -115,11 +101,18 @@
Get the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
<method name="get_current_animation" qualifiers="const">
<return type="String">
<method name="get_current_animation_length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the name of the currently playing animation.
Get the length (in seconds) of the currently playing animation.
</description>
</method>
<method name="get_current_animation_position" qualifiers="const">
<return type="float">
</return>
<description>
Get the position (in seconds) of the currently playing animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
@ -217,15 +210,6 @@
Specify a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
<method name="set_current_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play().
</description>
</method>
<method name="stop">
<return type="void">
</return>
@ -253,6 +237,8 @@
<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
The name of the current animation. Default value: [code]""[/code].
</member>
<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>

View file

@ -194,19 +194,6 @@
Disconnects nodes connected to [code]id[/code] at the specified input slot.
</description>
</method>
<method name="get_base_path" qualifiers="const">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="get_master_player" qualifiers="const">
<return type="NodePath">
</return>
<description>
Returns the path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
</description>
</method>
<method name="get_node_list">
<return type="PoolStringArray">
</return>
@ -214,13 +201,6 @@
Returns a PoolStringArray containing the name of all nodes.
</description>
</method>
<method name="is_active" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether this AnimationTreePlayer is active.
</description>
</method>
<method name="mix_node_get_amount" qualifiers="const">
<return type="float">
</return>
@ -473,32 +453,6 @@
Resets this AnimationTreePlayer.
</description>
</method>
<method name="set_active">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
</description>
</method>
<method name="set_base_path">
<return type="void">
</return>
<argument index="0" name="path" type="NodePath">
</argument>
<description>
Sets base path of this AnimationTreePlayer.
</description>
</method>
<method name="set_master_player">
<return type="void">
</return>
<argument index="0" name="nodepath" type="NodePath">
</argument>
<description>
</description>
</method>
<method name="timescale_node_get_scale" qualifiers="const">
<return type="float">
</return>
@ -627,17 +581,17 @@
</method>
</methods>
<members>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>
<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
<member name="active" type="bool" setter="set_active" getter="is_active">
If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node from which to relatively access other nodes. Default value: [code]".."[/code].
</member>
<member name="active" type="bool" setter="set_active" getter="is_active">
If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>
</members>
<constants>

View file

@ -88,6 +88,34 @@
Draw a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
</description>
</method>
<method name="draw_multiline">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="draw_multiline_colors">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="colors" type="PoolColorArray">
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="draw_polygon">
<return type="void">
</return>

View file

@ -82,6 +82,14 @@
<description>
</description>
</method>
<method name="add_scene_import_plugin">
<return type="void">
</return>
<argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument>
<description>
</description>
</method>
<method name="add_tool_submenu_item">
<return type="void">
</return>
@ -176,6 +184,12 @@
<description>
</description>
</method>
<method name="get_plugin_icon" qualifiers="virtual">
<return type="Object">
</return>
<description>
</description>
</method>
<method name="get_plugin_name" qualifiers="virtual">
<return type="String">
</return>
@ -295,6 +309,14 @@
<description>
</description>
</method>
<method name="remove_scene_import_plugin">
<return type="void">
</return>
<argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument>
<description>
</description>
</method>
<method name="save_external_data" qualifiers="virtual">
<return type="void">
</return>

View file

@ -0,0 +1,95 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_get_extensions" qualifiers="virtual">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="_get_import_flags" qualifiers="virtual">
<return type="int">
</return>
<description>
</description>
</method>
<method name="_import_animation" qualifiers="virtual">
<return type="Animation">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="flags" type="int">
</argument>
<argument index="2" name="bake_fps" type="int">
</argument>
<description>
</description>
</method>
<method name="_import_scene" qualifiers="virtual">
<return type="Node">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="flags" type="int">
</argument>
<argument index="2" name="bake_fps" type="int">
</argument>
<description>
</description>
</method>
<method name="import_animation_from_other_importer">
<return type="Animation">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="flags" type="int">
</argument>
<argument index="2" name="bake_fps" type="int">
</argument>
<description>
</description>
</method>
<method name="import_scene_from_other_importer">
<return type="Node">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="flags" type="int">
</argument>
<argument index="2" name="bake_fps" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="IMPORT_SCENE" value="1">
</constant>
<constant name="IMPORT_ANIMATION" value="2">
</constant>
<constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
</constant>
<constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
</constant>
<constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
</constant>
<constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
</constant>
<constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
</constant>
<constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
</constant>
<constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
</constant>
<constant name="IMPORT_USE_COMPRESSION" value="2048">
</constant>
</constants>
</class>

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@ -102,6 +102,12 @@
</method>
</methods>
<members>
<member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
</member>
<member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
</member>
<member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
</member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
If the body is at least this close to another body, this body will consider them to be colliding.
</member>

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@ -49,6 +49,10 @@
</description>
</method>
</methods>
<members>
<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
</member>
</members>
<constants>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Render array as points (one vertex equals one point).

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@ -22,7 +22,7 @@
<return type="void">
</return>
<description>
This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_trimesh_collision">

View file

@ -352,7 +352,7 @@
</description>
</method>
<method name="body_get_axis_lock" qualifiers="const">
<return type="int" enum="PhysicsServer.BodyAxisLock">
<return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
@ -540,10 +540,11 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
<argument index="1" name="axis" type="int">
</argument>
<argument index="2" name="lock" type="bool">
</argument>
<description>
Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
</description>
</method>
<method name="body_set_axis_velocity">
@ -1519,17 +1520,5 @@
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
<constant name="BODY_AXIS_LOCK_DISABLED" value="0" enum="BodyAxisLock">
The [Body] can rotate and move freely.
</constant>
<constant name="BODY_AXIS_LOCK_X" value="1" enum="BodyAxisLock">
The [Body] cannot move across x axis can only rotate across x axis.
</constant>
<constant name="BODY_AXIS_LOCK_Y" value="2" enum="BodyAxisLock">
The [Body] cannot move across y axis can only rotate across y axis.
</constant>
<constant name="BODY_AXIS_LOCK_Z" value="3" enum="BodyAxisLock">
The [Body] cannot move across z axis can only rotate across z axis.
</constant>
</constants>
</class>

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@ -37,6 +37,12 @@
Constructs a [code]Rect2[/code] by x, y, width, and height.
</description>
</method>
<method name="abs">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="clip">
<return type="Rect2">
</return>

View file

@ -59,8 +59,11 @@
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
RigidBody's rotational velocity.
</member>
<member name="axis_lock" type="int" setter="set_axis_lock" getter="get_axis_lock" enum="RigidBody.AxisLock">
Locks the rotational forces to a particular axis, preventing rotations on other axes.
<member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
</member>
<member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
</member>
<member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
RigidBody's bounciness.
@ -168,13 +171,5 @@
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
</constant>
<constant name="AXIS_LOCK_DISABLED" value="0" enum="AxisLock">
</constant>
<constant name="AXIS_LOCK_X" value="1" enum="AxisLock">
</constant>
<constant name="AXIS_LOCK_Y" value="2" enum="AxisLock">
</constant>
<constant name="AXIS_LOCK_Z" value="3" enum="AxisLock">
</constant>
</constants>
</class>

View file

@ -170,6 +170,8 @@
</return>
<argument index="0" name="existing" type="ArrayMesh" default="null">
</argument>
<argument index="1" name="flags" type="int" default="97792">
</argument>
<description>
Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
</description>

View file

@ -305,6 +305,15 @@
Enable text wrapping when it goes beyond he edge of what is visible.
</description>
</method>
<method name="toggle_fold_line">
<return type="void">
</return>
<argument index="0" name="line" type="int">
</argument>
<description>
Toggle the folding of the code block at the given line.
</description>
</method>
<method name="undo">
<return type="void">
</return>
@ -428,6 +437,8 @@
</theme_item>
<theme_item name="caret_color" type="Color">
</theme_item>
<theme_item name="code_folding_color" type="Color">
</theme_item>
<theme_item name="completion" type="StyleBox">
</theme_item>
<theme_item name="completion_background_color" type="Color">

View file

@ -1327,7 +1327,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
@ -1339,8 +1339,6 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ADD_GROUP("Playback Options", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");

View file

@ -990,7 +990,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
}
SurfaceTool::SurfaceTool() {