Fix MoltenVK layer creation when compiling with OSXCross

This commit is contained in:
PouleyKetchoupp 2020-07-21 09:05:53 +02:00
parent e060a28183
commit ce34b77c4a

View file

@ -3492,9 +3492,7 @@ DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, c
wd.window_view = [[GodotContentView alloc] init];
ERR_FAIL_COND_V_MSG(wd.window_view == nil, INVALID_WINDOW_ID, "Can't create a window view");
[wd.window_view setWindowID:window_id_counter];
if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_14) {
[wd.window_view setWantsLayer:TRUE];
}
[wd.window_view setWantsLayer:TRUE];
[wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[wd.window_object setContentView:wd.window_view];