Fix input methods returning zero strength when pressed status not requested

Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
This commit is contained in:
Mai Lavelle 2021-08-16 00:53:01 -04:00
parent 1ed00dca88
commit ce43781cb3
2 changed files with 15 additions and 10 deletions

View file

@ -431,10 +431,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
}
if (match) {
bool pressed = key->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = key->is_pressed();
*p_pressed = pressed;
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
@ -587,10 +588,11 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
bool match = mb->button_index == button_index;
if (match) {
bool pressed = mb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = mb->is_pressed();
*p_pressed = pressed;
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
@ -998,10 +1000,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
bool match = button_index == jb->button_index;
if (match) {
bool pressed = jb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = jb->is_pressed();
*p_pressed = pressed;
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
@ -1291,10 +1294,11 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
bool match = action == act->action;
if (match) {
bool pressed = act->pressed;
if (p_pressed != nullptr) {
*p_pressed = act->pressed;
*p_pressed = pressed;
}
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}

View file

@ -222,11 +222,12 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
bool pressed = input_event_action->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = input_event_action->is_pressed();
*p_pressed = pressed;
}
if (p_strength != nullptr) {
*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
*p_strength = pressed ? input_event_action->get_strength() : 0.0f;
}
return input_event_action->get_action() == p_action;
}