renamed node path, closes #5691

This commit is contained in:
Juan Linietsky 2017-08-05 09:12:53 -03:00
parent f79a5c464b
commit cfe4b30941
6 changed files with 5 additions and 5 deletions

View file

@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_db.h"
#include "node_path.h"
#include "print_string.h"

View file

@ -43,7 +43,7 @@
#include "math_2d.h"
#include "matrix3.h"
#include "os/power.h"
#include "path_db.h"
#include "node_path.h"
#include "plane.h"
#include "quat.h"
#include "rect3.h"

View file

@ -29,7 +29,7 @@
/*************************************************************************/
#include <godot/node_path.h>
#include "core/path_db.h"
#include "core/node_path.h"
#include "core/variant.h"
#ifdef __cplusplus

View file

@ -33,7 +33,7 @@
#include "class_db.h"
#include "map.h"
#include "object.h"
#include "path_db.h"
#include "node_path.h"
#include "project_settings.h"
#include "scene/main/scene_tree.h"
#include "script_language.h"

View file

@ -30,7 +30,7 @@
#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H
#include "path_db.h"
#include "node_path.h"
#include "string_db.h"
class SceneStringNames {