Use double when setting the default step size

Casting it as a float was causing issues with the progress bar
This commit is contained in:
megalobyte 2021-03-31 22:27:24 -07:00
parent 7db85fffb5
commit d0f3817876
2 changed files with 3 additions and 3 deletions

View file

@ -3282,7 +3282,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
}
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
double default_float_step = EDITOR_GET("interface/inspector/default_float_step");
switch (p_type) {
// atomic types

View file

@ -1472,7 +1472,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
float snap = EDITOR_GET("interface/inspector/default_float_step");
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
switch (_edit.mode) {
@ -1766,7 +1766,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 y_axis = (click - _edit.center).normalized();
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_rotate_snap();